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This article, Ambient Charge, is content only available with The Last Divinity, DLC. |
Ambient Charge is a Wurmkin Card in Monster Train.
Lore[]
There is a large gap in the Wurmkin’s record of their history, an odd occurence for beings so intent on the preservation of knowledge. I’ve pieced together that during the Wurmkin’s rise to power, many Echoes were left unaccounted for, sealed away by the Kinhost in forgotten tunnels. Many that have been found have gone dark, their knowledge lost forever, but occasionally some are found that have fed off the passing souls above. It seems even this latent charge has been enough to preserve them.
Strategy[]
As Ambient Charge consumes a lot of cards in the deck, it is a card that can prepare an Infinite.
Suggested Upgrades[]
History[]
See: Version History
Version | Changes |
---|---|
2.0.0 | Added Ambient Charge. |