Artifacts provide passive bonuses during a run.
Most artifacts may be obtained from Herzal's Hoard, purchased from a Merchant of Trinkets, or won from a Trial on Ring 4 or 5. Other artifacts are instead obtained from Concealed Caverns events or chosen after a major boss battle in Ring 3 and Ring 6.
Both Herzal's Hoard and the Trial reward offer two artifacts from which to choose, and a "Skip" option that gives 25.
There are 129 artifacts, (not including Divine artifacts).
Divine Artifacts[]
Divine Artifacts are Artifacts with typically twice the power, but removes themselves after 1 battle. They can be found in a specific Event, that can randomly (random roll at the start of the run) appear after a combat.
The Last Divinity’s grasp on our realm is slipping, so the Wurmkin claim. Yet, if endangered, the Divinity will collapse time upon itself, creating a sort of infinite cycle of defeat. We’ve faced Divinities before, but I cannot comprehend defeating a Being whose strength at its weakest can still warp the flow of time on a whim.
Table of all Divine Artifacts[]
Artifact | Description | Clan/Type |
---|---|---|
Divine Advanced Prototype | Steward units cards get +10, +10, Damage Shield 4 and Multistrike 2. Remove this artifact after 1 battle. | Clanless |
Divine Cleansing Water | 75% chance to remove all Buff effects on an enemy unit when it enters your train. Remove this artifact after 1 battle. | Clanless |
Divine Concussive Coals | Apply Dazed 1 when an enemy unit enters your train. Remove this artifact after 1 battle. | Clanless |
Divine Forever Flame | Units cost -4. Remove this artifact after 1 battle. | Clanless |
Divine Hammered Chestplates | Friendly units get +10. Remove this artifact after 1 battle. | Clanless |
Divine Infused Mallet | 50% chance to deal 10 damage when an enemy unit enters your train. Remove this artifact after 1 battle. | Clanless |
Divine Mark of a Champion | When played, your Champion gains +100% attack. Remove this artifact after 1 battle. | Clanless |
Divine Mark of an Exile | When played, your Champion gains +100% max health. Remove this artifact after 1 battle. | Clanless |
Divine Pyrewall | Your Pyre starts the next battle with Armor 30. Remove this artifact after 1 battle. | Clanless |
Divine Tempered Talisman | +6 Magic Power. Remove this artifact after 1 battle. | Clanless |
Divine Traitor's Quill | When a card with Consume is played, deal 60 damage to the front enemy unit. Remove this artifact after 1 battle. | Clanless |
Divine Winged Indulgence | Enemy units get -2. Remove this artifact after 1 battle. | Clanless |
Divine Winged Steel | When you play your third card of the turn, draw 2. Remove this artifact after 1 battle. | Clanless |
Divine Worn Grindstone | Friendly units get +10. Remove this artifact after 1 battle. | Clanless |
Divine Consumed Crown | Friendly units gain +4 on Slay. Remove this artifact after 1 battle. | Hellhorned |
Divine Scorched Steel | Friendly units enter with Armor 10. Remove this artifact after 1 battle. | Hellhorned |
Divine Scorching Restraints | Friendly units enter with Rage 6. Remove this artifact after 1 battle. | Hellhorned |
Divine Emblem of the Exiles | At start of turn, the front friendly unit on each floor gains +10. Remove this artifact after 1 battle. | Awoken |
Divine A Forgotten Name | When you play your third spell of the turn, all cards gain +2 Magic Power for the rest of this battle. Remove this artifact after 1 battle. | Stygian Guard |
Divine Rules of Containment | Enemy units enter with Frostbite 4. Remove this artifact after 1 battle. | Stygian Guard |
Divine Token of a Traitor | Playing a spell deals 4 damage to a random enemy unit on that floor. Remove this artifact after 1 battle. | Stygian Guard |
Divine Chain of Gems | Apply Damage Shield 4 to the first friendly unit summoned each turn. Remove this artifact after 1 battle. | Umbra |
Divine Exploding Candle | Deal 5 damage to enemy units when a friendly unit dies. Remove this artifact after 1 battle. | Melting Remnant |
Divine Notice Stone | When you play a card with Consume, all cards gain +2 Magic Power for the rest of this battle. Remove this artifact after 1 battle. | Wurmkin |
Table[]
(Note: Shift+Click to sort by multiple columns)
Artifact | Description | Clan/Type | Source | DLC |
---|---|---|---|---|
Advanced Prototype | Steward units cards get +5, +5, Damage Shield 2 and Multistrike 1. | Clanless | - | |
Boon of the Blacksmith | Your Pyre gets +15. | Clanless | - | |
Capricious Reflection | Cards in reward packs and unit banners come with a random upgrade. | Clanless | The Last Divinity | |
Cheater's Hand | Draw +1 each turn, then return 1 card to the top of your draw pile. | Clanless | The Last Divinity | |
Cleansing Water | 50% chance to remove all Buff effects on an enemy unit when it enters your train. | Clanless | - | |
Concussive Coals | 50% chance to apply Dazed when an enemy unit enters your train. | Clanless | - | |
Conscription Notice | When you first summon your Champion, gain a random unit card with +10, +10, -1, and -1. | Clanless | The Last Divinity | |
Faulty Loader | Apply Dazed 3 and Melee Weakness 1 to enemy units on the bottom floor in the first wave of combat. | Clanless | The Last Divinity | |
Forever Flame | Units cost -2. | Clanless | - | |
Golden Vault | As long as you have at least 25, lose 25 when you take Pyre damage in combat instead of taking damage. | Clanless | The Last Divinity | |
Guild Marker | Merchant costs are reduced by 25%. | Clanless | - | |
Hammered Chestplates | Friendly units get +5. | Clanless | - | |
Hell's Banners | When you summon the second unit during a turn, gain 3. | Clanless | - | |
Improved Firebox | Gain 7 on the first turn of battle. | Clanless | - | |
Infused Mallet | 25% chance to deal 5 damage when an enemy unit enters your train. | Clanless | - | |
Iron Dropcage | Whenever you play a spell that would Ascend or Descend an enemy unit, also apply Dazed 2. | Clanless | - | |
Jackstrips | Deal 2 damage whenever an enemy unit moves between floors. | Clanless | - | |
Light's Gift | Apply Dazed to enemy units when they enter the floor below the Pyre Room. | Clanless | - | |
Lightstone Casing | Spells gain an extra upgrade slot. | Clanless | - | |
Lost Luggage | At the start of battle, draw until you have 10 cards. | Clanless | The Last Divinity | |
Mark of a Champion | When played, your Champion gains +50% attack. | Clanless | The Last Divinity | |
Mark of an Exile | When played, your Champion gains +50% max health. | Clanless | The Last Divinity | |
Precious Plating | Your Pyre gets +40. | Clanless | - | |
Pyrestone Housing | Units gain an extra upgrade slot. | Clanless | - | |
Pyrewall | Your Pyre starts each battle with Armor 15. | Clanless | - | |
Rationing Scales | Before each battle, set Pyre health to 50. If this reduces Pyre health, gain 3 for each health lost. | Clanless | The Last Divinity | |
Refracting Lenses | When a card with Consume is played, restore 5 Pyre health. | Clanless | - | |
Sinner's Salve | Blights and Scourges cost 0. | Clanless | The Last Divinity | |
Sketches of Salvation | At the start of battle, summon 4 random units from your deck onto the middle floor. | Clanless | - | |
Split Anvil | When you play a spell, spells in hand that cost less are reduced to 0 for the turn. | Clanless | - | |
Tempered Talisman | +3 Magic Power. | Clanless | - | |
The First Hellpact | X Cost cards get +3 to their X value when played. | Clanless | - | |
Traitor's Quill | When a card with Consume is played, deal 30 damage to the front enemy unit. | Clanless | - | |
Vapor Funnel | Apply Dazed to enemy units when they enter the Pyre Room. Your Pyre gets -5. | Clanless | - | |
Volatile Gauge | When you draw any non-champion card, its cost is randomized between 1 and 3. Draw +3 each turn. | Clanless | - | |
Wing Clippings | Spells with Consume have a 50% chance to be discarded instead. | Clanless | - | |
Winged Indulgence | Enemies get -1. | Clanless | - | |
Winged Steel | When you play your third card of the turn, draw 1. | Clanless | - | |
Worn Grindstone | Friendly units get +5. | Clanless | The Last Divinity | |
Ashes of the Fallen | Summon abilities trigger an additional time. | Hellhorned | - | |
Collection of Tails | Rage does not decay. | Hellhorned | - | |
Consumed Crown | Friendly units gain +2 on Slay. | Hellhorned | - | |
Grrrg's Goad | Demon units get Multistrike 1. | Hellhorned | - | |
Imp-cicle | At the start of your turn, add a random Imp unit to your hand. | Hellhorned | - | |
Queen's Tail | When you summon your first Imp each turn, gain +1 and draw 1. | Hellhorned | - | |
Railhammer | Grant +4 stacks of Armor each time it is applied to friendly units. | Hellhorned | - | |
Resonant Shard | Rage adds an additional +1 per stack. | Hellhorned | - | |
Scorched Steel | Friendly units enter with Armor 5. | Hellhorned | - | |
Scorching Restraints | Friendly units enter with Rage 3. | Hellhorned | - | |
The Unbroken Horn | Conserve between turns. | Hellhorned | - | |
Channelheart | Sting spells get +20 Magic Power. | Awoken | - | |
Cursed Vines | At start of turn, add a Vine Grasp spell with Purge to your hand. | Awoken | - | |
Emblem of the Exiles | At the start of turn, the front friendly unit on each floor gains +5. | Awoken | - | |
Gnarled Root | Friendly units get +1 per stack of Spikes. | Awoken | - | |
Petrified Crucible | Spikes deal +1 damage per stack. | Awoken | - | |
Priory's Cloak | When a friendly unit is healed, deal damage to the front enemy unit equal to the amount healed. | Awoken | - | |
Rootsplit Mask | Apply Rooted to enemy units when they enter the floor below the Pyre Room. | Awoken | - | |
Sap Tap | The first time each turn a friendly unit is healed, draw 1. | Awoken | - | |
The Bloating Fungus | Regen restores +1 health per stack. | Awoken | - | |
Thorn Casing | Sting spells get +10 Magic Power and Piercing. | Awoken | - | |
Thornfruit | At the start of your turn, add a Sting spell to your hand. | Awoken | - | |
A Forgotten Name | When you play your third spell of the turn, all cards gain +1 Magic Power for the rest of this battle. | Stygian Guard | - | |
Cuttlebeard | Grant +2 stacks of Frostbite each time it is applied. Frostbite does not decay. | Stygian Guard | - | |
Founding Seal | Incant abilities trigger an additional time. | Stygian Guard | - | |
Icicle Fracture | At the end of the turn, apply Frozen to a random card in your hand. | Stygian Guard | - | |
Kinstone Totem | When a card is discarded before the end of your turn, gain 1. | Stygian Guard | - | |
Rules of Containment | Enemy units enter with Frostbite 2. | Stygian Guard | - | |
Sigiled Seaweed | 50% chance to apply Silence when an enemy unit enters your train. | Stygian Guard | - | |
Tethys' Scales | 50% chance to apply Spell Weakness 1 when an enemy unit enters your train. | Stygian Guard | - | |
Titan's Claws | At the end of the turn, Frozen cards are reduced to 0 until played or discarded. | Stygian Guard | - | |
Token of a Traitor | Playing a spell deals 2 damage to a random enemy unit on that floor. | Stygian Guard | - | |
Totem Fragment | Apply Spell Weakness 2 to enemy units when they enter the floor below the Pyre Room. | Stygian Guard | - | |
Abandoned Antumbra | At start of turn, add a common or uncommon Morsel unit to hand. | Umbra | - | |
Chain of Gems | Apply Damage Shield 2 to the first friendly unit summoned each turn. | Umbra | - | |
Commemorative Spike | At the start of battle, summon a Morsel Miner on each floor. | Umbra | - | |
Fossilized Fangs | Gorge abilities trigger an additional time. | Umbra | - | |
Mask of Penumbra | When you summon your first Morsel unit each turn, draw 1. | Umbra | - | |
Mine Jacks | +2 on the middle floor. | Umbra | - | |
Refined Void | Friendly units enter with Lifesteal 2. | Umbra | - | |
Shadelamp | The first time each turn an enemy unit dies, add 2 Morsel units to hand. | Umbra | - | |
Shadowbox | When you play your 20th Morsel unit of the battle, deal 150 damage to all enemies on all floors. | Umbra | - | |
Teeth of Gold | Deal 3 damage to the rear enemy unit when a Morsel unit is Eaten. | Umbra | - | |
Winged Technology | Morsel units get Damage Shield 1. | Umbra | - | |
Combustible Wax | Grant +3 stacks of Burnout each time it is applied. | Melting Remnant | - | |
Encased Ember | Gain 5 when a Tomb unit dies. | Melting Remnant | - | |
Exploding Candle | Deal 5 damage to enemy units when a Burnout unit dies. | Melting Remnant | - | |
Fade's First Blade | Friendly units gain Rage 3 whenener they lose a stack of Burnout. | Melting Remnant | - | |
Flicker's Liquor | When you play a unit, a random card in hand is reduced to 0 until played or discarded. | Melting Remnant | - | |
Melting Spout | Tomb units get +30 and Burnout 1. | Melting Remnant | - | |
Memorial Fund | Gain 5 when a friendly unit dies. | Melting Remnant | - | |
Mold Braces | Friendly units gain 'Extinguish: Apply Armor 5 to the front friendly unit'. | Melting Remnant | - | |
Resin Block | When a friendly unit dies, apply +10 to that unit. | Melting Remnant | - | |
Votive Key | Apply Endless to the first friendly unit summoned each turn. | Melting Remnant | - | |
Waxer Snuffer | Extinguish abilities trigger an additional time. | Melting Remnant | - | |
Wurmtooth | Clan starter cards are Infused. One card in each draft pack will be Infused. | Wurmkin | Starter | The Last Divinity |
Base Charge | At the start of battle, add 2 to each floor. | Wurmkin | The Last Divinity | |
Bog Slime | When a spell with Consume is played, gain 1. | Wurmkin | The Last Divinity | |
Carving Corusca | When a card with Extract is played, gain 1 and 1. | Wurmkin | The Last Divinity | |
Decayed Decoy | Grant +1 stack of Reap each time it is applied. | Wurmkin | The Last Divinity | |
Dun Echo | One additional card in each draft pack will be Infused. | Wurmkin | The Last Divinity | |
Echo Seedling | The first time each battle a card with Consume is played, add 2 copies to hand. | Wurmkin | The Last Divinity | |
Encased Divinity | At the start of battle, the top floor gains 1 that cannot be removed. | Wurmkin | The Last Divinity | |
Hardened Hull | When an Egg unit is summoned, remove Shell 3 and apply Armor 30. | Wurmkin | The Last Divinity | |
Mind Hoard | Increase by 1 on each floor. | Wurmkin | The Last Divinity | |
Notice Stone | When a card with Consume is played, all cards gain +1 Magic Power for the rest of this battle. | Wurmkin | The Last Divinity | |
Serrated Mandibles | When one or more are added to a floor, apply Reap 1 to a random enemy unit, twice. | Wurmkin | The Last Divinity | |
Abandoned Stave | +1 per turn for every 2 Blight cards in your deck. | Concealed Caverns | Ember Deposits | - |
Blank Pages | At start of turn, if you do not have a Champion in your hand, add a random one to your hand. | Concealed Caverns | Let's give 'em Hell. | The Last Divinity |
Blood for Blood | When your Pyre kills a unit, restore 5 Pyre health. | Concealed Caverns | Train Graveyard | - |
Broken Wheel | When a non-Champion unit dies, it is Purged. | Concealed Caverns | Malicka Mutator | The Last Divinity |
Corrupted Cloud | At end of turn, deal 4 damage to friendly units. | Concealed Caverns | Malicka Mutator | The Last Divinity |
Cracked Helmet | Damage spells get Piercing. | Concealed Caverns | Malicka Mutator | The Last Divinity |
Dante's Cloak | +2 Magic Power' for every Blight card in your deck. | Concealed Caverns | Mysterious Figure | - |
Ember Stasis | Playing a Blight card deals 120 damage to the front enemy unit. | Concealed Caverns | Penance Yard | - |
Frozen Nostalgia | -1 on each floor. +15 Magic Power. | Concealed Caverns | Iceberg | - |
Heaven's Gold | Your Pyre gets +1 for every 10 you have. | Concealed Caverns | The Historian | - |
History of the World | +3 on a random floor. | Concealed Caverns | Iceberg | - |
Hope for Peace | Spells with Purge have Consume instead. | Concealed Caverns | Armageddon Battlefield | - |
Immortality Potion | Friendly non-Morsel units get Endless. | Concealed Caverns | Malicka Mutator | The Last Divinity |
Judgemental Fittings | Enemy units enter with Damage Shield 1. | Concealed Caverns | Malicka Mutator | The Last Divinity |
Penitent Remains | When summoned friendly units get +2 for every Blight card in your deck. | Concealed Caverns | Penance Yard | - |
Petrified Heart | Friendly units get +10 and Heartless. | Concealed Caverns | Train Graveyard | - |
Railforger's Hammer | +1 on each floor. | Concealed Caverns | Iceberg | - |
Shard of Divinity | Your Pyre starts each battle with Armor 100. | Concealed Caverns | Let's give 'em Hell. | The Last Divinity |
Vial of Tears | At end of turn, restore 5 health to friendly units. | Concealed Caverns | Malicka Mutator | The Last Divinity |
Weathered Coldstones | When you play a Blight card, restore 5 Pyre health. | Concealed Caverns | Penance Yard | - |
Fel's Remorse | +1 per turn. Your Pyre gets +10 and +30. |
Major Enhancement | - | |
Herzal's Compound | Draw +1 each turn. Your Pyre gets +10 and +30. |
Major Enhancement | - | |
Light of Seraph | +1 on each floor. Your Pyre gets +10 and +30. |
Major Enhancement | - |