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Charged Echoes is mechanic used by the Wurmkin clan, represented by the symbol Echo.

Add Echo by playing Infused cards. The Wurmkin use Echo to power spells and abilities.
Echo can exceed EchoSlot, but excess Echo will be removed at the end of turn.

Each floor starts with 4 EchoSlot, in which Echo are stored. Some effects can add special UnremovableEcho that are unremovable for the rest of combat, yet still trigger removal effects. UnremovableEcho cannot exceed EchoSlot, as a normal Echo will be added instead.


Sources of Infused[]

Sources of Charged Echoes Echo[]

Sources of Unremovable Echoes UnremovableEcho[]

Sources of Echo Slots EchoSlot[]