|This article, For the Greater Good, is content only available with The Last Divinity, DLC.|
For the Greater Good is a Clanless Card in Monster Train.
Three Divinities, Four Elemental Titans, and Two Judges. These were the Nine Divine that so ruled the Realm. The Divinities have been splintered; only one remains. Will this be the last unifier of our world? Titan against Titan? A dream, perhaps, but so was the Rail.
List of Rebel Units
The 6 possible Units are:
|Rebel Unit||Base Enemy||Description|
Extinguish: Enemy units gain Melee Weakness 1.
|Conduit Redirector||Spikes 27. Armor 30.
Summon: Apply Spikes 3 to friendly units.
|Silent Marksman||Summon: Friendly Units gain Stealth 1.||1||32||25|
|Clipped Shaman||Damage Shield 1.
Extinguish: Restore friendly units to full health.
Extinguish: Friendly units gain 5.
See: Version History
|2.0.0||Added For the Greater Good. Text was "Consume. Take control of the non-boss enemy unit with the lowest health. Clear its status effects."|
|2.1||Reworked. Now says "Summon a friendly Rebel unit to the front of this floor."|