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TheLastDivinity This article, For the Greater Good, is content only available with The Last Divinity, DLC.


For the Greater Good is a Clanless Clan Clanless Card in Monster Train.

Lore[]

Three Divinities, Four Elemental Titans, and Two Judges. These were the Nine Divine that so ruled the Realm. The Divinities have been splintered; only one remains. Will this be the last unifier of our world? Titan against Titan? A dream, perhaps, but so was the Rail.

Strategy[]

Rebel units have summon triggers as well as Extinguish triggers, leading to synergies in Hellhorned as well as Melting Remnant.

Suggested Upgrades[]

List of Rebel Units[]

The 6 possible Units are:

Rebel Unit Base Enemy Description Capacity Attack Health
Clergyman
Rebel Clergyman
Clergyman Rage 2.
Extinguish: Enemy units gain Melee Weakness 1.
1 3 5
Conduit Redirector
Rebel Conduit
Conduit Redirector Spikes 27. Armor 30.
Summon: Apply Spikes 3 to friendly units.
1 5 10
Quill Marksman
Rebel Marksman
Quill Marksman Quick.
Multistrike 2.
1 25x3 15
Silent Marksman
Rebel Marksman
Silent Marksman Summon: Friendly Units gain Stealth 1. 1 32 25
Clipped Shaman
Rebel Shaman
Clipped Shaman Damage Shield 1.
Extinguish: Restore friendly units to full health.
1 0 20
Sycophant
Rebel Sycophant
Sycophant Quick.
Extinguish: Friendly units gain 5Attack.
1 40 10

History[]

See: Version History

Version Changes
2.0.0 Added For the Greater Good. Text was "Consume. Take control of the non-boss enemy unit with the lowest health. Clear its status effects."
2.1 Reworked. Now says "Summon a friendly Rebel unit to the front of this floor."


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