This article, For the Greater Good, is content only available with The Last Divinity, DLC. |
For the Greater Good is a Clanless Card in Monster Train.
Lore[]
Three Divinities, Four Elemental Titans, and Two Judges. These were the Nine Divine that so ruled the Realm. The Divinities have been splintered; only one remains. Will this be the last unifier of our world? Titan against Titan? A dream, perhaps, but so was the Rail.
Strategy[]
Rebel units have summon triggers as well as Extinguish triggers, leading to synergies in Hellhorned as well as Melting Remnant.
Suggested Upgrades[]
List of Rebel Units[]
The 6 possible Units are:
Rebel Unit | Base Enemy | Description | |||
---|---|---|---|---|---|
Rebel Clergyman | Clergyman | Rage 2. Extinguish: Enemy units gain Melee Weakness 1. |
1 | 3 | 5 |
Rebel Conduit | Conduit Redirector | Spikes 27. Armor 30. Summon: Apply Spikes 3 to friendly units. |
1 | 5 | 10 |
Rebel Marksman | Quill Marksman | Quick. Multistrike 2. |
1 | 25x3 | 15 |
Rebel Marksman | Silent Marksman | Summon: Friendly Units gain Stealth 1. | 1 | 32 | 25 |
Rebel Shaman | Clipped Shaman | Damage Shield 1. Extinguish: Restore friendly units to full health. |
1 | 0 | 20 |
Rebel Sycophant | Sycophant | Quick. Extinguish: Friendly units gain 5. |
1 | 40 | 10 |
History[]
See: Version History
Version | Changes |
---|---|
2.0.0 | Added For the Greater Good. Text was "Consume. Take control of the non-boss enemy unit with the lowest health. Clear its status effects." |
2.1 | Reworked. Now says "Summon a friendly Rebel unit to the front of this floor." |