- "These Disciples have been granted special power over the Light of Seraph, making them harder to kill than other Disciples."
— Combat Description
Guardians of Light is a combat that can appear in Ring 1. It is the only combat in the game to include Apprentices of Light.
Like all non-boss combats, a Collector will appear on a random floor on wave 2.
|Wave||Enemies (Cov 0-4)||Enemies (Cov 5-25)|
|1||Apprentice of Light | Trusted Priest||Apprentice of Light | Trusted Priest|
|2||Apprentice of Light | Discipled Footsoldier||Apprentice of Light | Discipled Footsoldier | Trusted Priest|
|3||A Brief Respite||A Brief Respite|
|4||BOSS | Discipled Footsoldier||BOSS | Discipled Footsoldier|
- This is the 1 and only combat in which Apprentices of Light spawn.
|The First Defense | Heaven's Priests | The Gathered Clergy | Guardians of Light|
|Disciple Conduits | Pyre Absorbers | Barbed Disciples | Penitent Prayers|
|Daedalus, the Professor: Explosive Sigil | Double Barrel | Plating Seal |
Talos, the Architect: Empowering Offense | Soul Sucker | Protective Sin
|Clipped Infiltration | Protectors of the Clipped | Clipped Guard | Clipped Tormenters|
|The Sycophants of Seraph | The Harpy's Guard | Hidden Assault | Harvesters of Death|
|Fel, the Wings of Light: Eternal Crest | Scouring Crest | Wrath Crest |
Archus, Darkness Incarnate: Sin of Darkness | Sin of Shadow | Sin of Failure
|The Pyrewings | The Winged Horde | The Penitent | Conduit Masters | The Shadewings|
|Seraph the Temperant | Seraph the Chaste | Seraph the Diligent | Seraph the Patient|
|The Last Divinity: Divine Intervention|