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Hell's Banners is a Clanless Clan Clanless.png Artifact in Monster Train.

Lore[]

When I finally succeeded in uniting all nine Rings of Hell, we created a united army of Hell to fight back in the event of the Covenant breaking. I was surprised at the overwhelming support I received in this endeavor.

Strategy[]

Hell's Banners is almost always a strong pickup for a run, giving +3Ember when playing the second Unit of a turn.

Since you will always draw a Banner Unit and your Champion on turn 1, this Artifact is always at least a solid pickup, as it will just about always give you its +3Ember on turn 1, which is often in practice just as good as Improved Firebox, allowing you a more consistent turn 1 of each fight.

Where Hell's Banners particularly shines is in decks that regularly play 2+ units per turn, and several clans can do this:

If you are able to consistently trigger the +3Ember every turn, Ember will likely not be a constraint for the rest of the run, and powerful synergies with X Cost-Cost cards become available.

History[]

See: Version History

Version Changes
1.0.0 Added Hell's Banners.


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