Cursed with no horns, the only son of Grrrg has taken to collecting the horns of his opponents, dispelling any doubt of his fighting prowess and convincing me of his rightful place as champion of the Hellhorned.
- For the Hellhorned!
- For Grrrg!
- It's a shame the Winged have no horns.
- Once Seraph is defeated, I'm leaving this train.
- What did you say about my horns?
- No being should have to live in this steel deathtrap.
- I'm not fond of this cold...
- You want to hear where I got these horns?
- Too quick for you?
- You will make a fine trophy!
- Hellhorned, rally to me!
- I could always use another trophy!
- It's gonna be a bumpy ride!
- My horns are sharp!
- You will fear the Hellhorned!
- Maybe I'll start collecting wings.
- My horns are quick!
- Soon we will return to the Plains.
Hornbreaker Prince's Brawler line gets a lot of Multistrike, giving it high damage potential. It's up to your deck to take advantage of this.
The most immediate problem with the Brawler line is its lack of initial power and lack of ability to scale that power on its own - its damage is the lowest of the three upgrade lines, even with Multistrike taken into account, and while its inital Armor is nice, it isn't sturdy enough to serve as a great tank. However, it is a lot easier for Hellhorned cards to scale than it is for them to scale Multistrike, which gives this line a lot of potential. Cards that give Rage such as Fledgling Imp, Rage Serum, Ritual of Battle, and effects that amplify Rage like Resonant Shard, Collection of Tails, or Deranged Brute are what you are looking for.
Taking this upgrade line in Limbo on high Covenant Ranks is dangerous unless you either already have some ways to scale its or have a strong start in general, but it is capable of getting very strong.
Taking upgrades in either the Reaper or the Brawler line later may be worth it if you haven't found great ways to scale its or find yourself really needing the roles those lines fill, but given how strong Multistrike 4 can be with the right support, this can feel like a missed opportunity.
Hornbreaker Prince's Reaper line hits hard from the start of the fight and gets stronger with every kill, capable of amassing enough to kill bosses in just a few turns with the right support.
That said, it may require the most support of the three upgrade lines.
The most immediate weakness of this upgrade line is that it doesn't improve on Hornbreaker Prince's 6 in any way, meaning it should be behind allied units at all times. Sweep and Thorns on enemies are an enormous threat to this upgrade line, and you should avoid taking Retribution unless your deck is strong enough to handle the combat without Hornbreaker Prince. It's critical that you find a source of defense such as Armor for Hornbreaker Prince if you have a deck that relies on Hornbreaker Prince on this upgrade line to handle bosses, as Highpriest to the Light and Sower of Sorrow are enormous threats to such decks.
Another need for this upgrade line is kill support. Hornbreaker Prince has high , but not enough to kill most front line units at the start of the fight. If it fails to get early kills, it won't be able to snowball its over the course of the match. This can be fixed by softening up enemies with spells, lower floors, or the unit in front of Hornbreaker Prince. Boosting Hornbreaker Prince's early with Rage can work too.
Onehorn's Tome and other sources of Multistrike are extremely desirable for this upgrade line - both because of its high base and because this will can allow it to kill multiple enemies per turn, scaling its to tremendous levels.
Mixing the Reaper line and the Wrathful line is very much not recommended, as Wrathful is intended to be a front line unit while Reaper is not. However, you will usually want to mix in a Brawler upgrade as either your second or third upgrade, especially if you do not have any sources of Multistrike. If you have no other ways to give Hornbreaker Prince Multistrike, Brawler I + Reaper II is almost strictly better than Reaper III (same comparison goes with Brawler I + Reaper I vs Reaper II):
- Brawler I + Reaper II has the same base damage and scaling/kill as Reaper III with Multistrike taken into consideration
- Brawler I + Reaper II has Armor 10 to help with Reaper's issue with Sweep and Thorns
- Brawler I + Reaper II has a chance to get 2 kills in one turn, scaling twice
Hornbreaker Prince's Wrathful line lets it serve as a tank for its team, snowballing into both an offensive and defensive threat by the end of the fight while providing space to tuck offensive back line units.
Unlike the Reaper line, the Wrathful line does not need to get early kills to scale, as it gains by being hit. Instead, its longevity is very dependent on getting kills. The issue with this is that it often needs to take quite a bit of damage before it reliably gets kills, and its initial , while the best of the three upgrade lines, is not too impressive. As such, Armor to keep it alive longer and other sources of Rage to accelerate it early in the fight are important. Spells such as Torch and Imps to block in a pinch also help control how much damage Hornbreaker Prince takes over the course of a match, though it may be better to let Hornbreaker Prince take the hit if it is able to. Torch can even be used on Hornbreaker Prince to trigger its Revenge ability.
The Wrathful line benefits immensely from any means of giving it Thorns. Any enemy that dies to Thorns will trigger its Slay effect, almost always granting more Armor than was lost to the attack. This allows the Hornbreaker Prince to take hits from weak enemies, clearing them out while gaining both Armor and Rage from each hit, before using that Rage to hit a surviving enemy hard. If you can get Thorns on the Prince early in a battle, he can very quickly become a tank, sweeper and bosskiller all in one unit.
Branding Rite is a notably strong spell for this upgrade line, as it is able to do a lot of things that this upgrade line likes, including scaling Hornbreaker Prince's offense and defense simultaneously by using it on Hornbreaker Prince. Deranged Brute is a very strong partner for this line, increasing both its ability to get kills earlier and general scaling.
Onehorn's Tome can be immensely powerful for this line. While the Fragile debuff essentially reduces the Prince's HP to 1, his survivability comes from the Armor generated by his Slay effect. After only three kills thanks to the Multistrike granted by Onehorn's Tome, the Prince will have gained more Armor than the HP he "lost," allowing the Tome to increase his survivability while also doubling his damage output. As long as he can survive long enough to score those three extra kills, Onehorn's Tome provides a massive buff.
Mixing the Reaper line and the Wrathful line is very much not recommended, as Wrathful is intended to be a front line unit while Reaper is not. Mixing in a Brawler upgrade is worth strongly considering, especially without other sources of Multistrike, as Multistrike can help Wrathful Hornbreaker Prince scale quickly defensively if it can get multiple kills without sacrificing too much initial longevity, with roughly the same overall offensive power.
See: Version History
|1.0.0||Added Hornbreaker Prince.|
|1.0.6||Wrathful path now gives +5 Armor at all levels on Slay and has increased base stats. Brawler path now has some base Armor that lightly scales to increase survivability against Spikes. Reaper path now has increased base attack.|
|2.0.0||Hornbreaker Prince’s Reaper path gained a little bit more health to reduce the occurrence of back-line champion death.|