|This article, Mark of a Champion, is content only available with The Last Divinity, DLC.|
The roles of the Champions of Hell were created as part of the Hellpact. They were to be representatives of each clan, chosen by their own clan. In hindsight, this was an ambitious idea that failed more often than it succeeded. It’s unfair to attribute our current situation to these failings, but that makes it no less accurate.
Mark of a Champion gives your Champion +50% of their upon entering the battlefield, allowing them to deal more damage.
Mark of a Champion's buffs are calculated when the Champion enters the train, and do not scale with subsequent buffs. They are also not considered buffs to the card. So if your Champion dies and is returned to the battlefield somehow, the buff that this Artifact gave them originally will be gone. (However, Mark of a Champion will buff them again once they re-enter, and if their has increased since then, the new buff will be based on your Champion's current ).
The value of Mark of a Champion is usually fairly easy to evaluate - how much are you using your Champion to deal damage, and how much is this Artifact giving you? It is at its best with Rector Flicker's Burn Bright upgrade tree, Solgard the Martyr's Titanchannel upgrade tree, Penumbra's Monstrous or Architect trees, or Little Fade's Eternal Flame upgrade tree.
In the context of The Last Divinity (DLC), if you are going for the final fight against The Last Divinity, this Artifact is often not that impressive, as your Champion tends to play a support role by that point in the game due to the availability of fused units. It's worth considering with a high- Champion but even then it's probably a mid-tier Artifact.
See: Version History
|2.0.0||Added Mark of a Champion.|