Melting Remnant is a clan in Monster Train.
"Recruit the Melting Remains of the Waxen Arches. Melting souls and greedy thugs band together to reclaim hell."
The clan is comprised of monsters made entirely from wax. They appear to be candle-like in design, with some Remnant having wicks atop their heads. This clan specializes in high damage units that will burnout after a set number of turns, and many of their cards synergize with this mechanic. With the Melting Remnant, a unit dying doesn't necessarily mean they are gone for good or even just die. Some Remnant units even carry unique extinguish effects that trigger when they die. Their unique abilities are Burnout, Harvest, Reform, and Extinguish:
Burnout: Monsters with Burnout have a counter that decreases every turn. Once that counter reaches 0, the monster dies. The amount of Burnout can be increased with cards such as Hallowed Drippings and can be removed entirely with Wickless Recruitment.
Harvest: Monsters with Harvest trigger their abilities when friendly or enemy units die on their floor.
Reform: Cards that Reform a unit removes a monster card from your consume pile and adds it to your hand with +5 Attack, +5 HP, changes their Ember cost to 0, and adds Burnout 1. These changes last until the end of battle.
Extinguish: Monsters with Extinguish trigger their abilities upon their own death, whether from damage or Burnout.
Successful Melting Remnant decks tend to make use of the Burnout and Reform mechanics to stack boosts onto their units and exponentially increase their damage and survivability. A few units (as well as an artifact) also focus on Gold Generation, namely Paraffin Thug and Wickless Tycoon, and can significantly boost the gold accrued in a run with the right synergies. In addition, there are some obvious synergies with Harvest units and Extinguish units, with the Harvest units benefitting not only from whatever effect the Extinguish unit triggers upon their death, but also from whatever their own triggered effect or ability is.
It is worth noting that eaten Morsel units do not contribute to the death-related skills of Melting Remnant units. A unit that gains strength through Harvest, for instance, will not gain its Harvest's value when it eats Morsels; it will only gain whatever strength the Morsels themselves offer. Eaten Morsels are also not added to the "dead" or consumed unit pile, and thus cannot be Reformed and otherwise do not contribute towards the number of friendly unit deaths that certain Melting Remnant cards are balanced around. Morsels that are actually directly killed in combat rather than eaten, however, contributes to death-related skills as any other unit would.
To unlock the clan Melting Remnant, you need to kill 1,300 Enemies in total.
- Rector Flicker
- Subsuming Blade, Flicker's Liquor
- Resin Removal, Waxer Snuffer
- Legion of Wax, Crushing Demise
- Little Fade, Mortal Entrapment,Encased Ember
- Big Sludge, Melting Spout
- Paraffin Enforcer,Remnant Host
- Intent on Death, Mold Braces
- Sacrificial Resurrection
- Wickless Recruitment
|Monster Train | The Last Divinity|
|Hellhorned | Awoken | Stygian Guard | Umbra | Melting Remnant | Wurmkin|
|Custom Challenge | Daily Challenge | Expert Challenges | Hell Rush||Card Frames | Covenant Ranks | Hell Rush | Mutators|
|Rings of Hell||Battle|
|Artifacts | Concealed Caverns | Divine Temple | Merchants | Overworld Events | Unit Banner||Battle Effects | Enemies | Status Effects|
|Banner Unit | Card Effects | Champions | Rarity | Starter Deck | Upgrades||Charged Echoes | Ember | Gold | Pact Shards | Pyre|
|Floor Overstacking | Infinite | Scoring | Synergy | Threats||Heaven | Hell | Herzal||Mods | Save File Editing|