Each Merchant will sell three items at a time. Their inventory can be re-rolled once per Merchant for a cost of 50.
Merchant prices increase at certain Covenant Ranks:
- At Covenant 11, re-roll costs 20% more. The cost becomes 60.
- At Covenant 16, card removal costs 20% more. The initial cost becomes 60, increasing each time it is used, to a maximum of 300.
- At Covenant 18, goods cost 20% more. At Merchants of Magic or Steel, Common upgrades cost 25 and Rare upgrades cost between 95 and 120. At Merchant of Trinkets, Artifacts cost between 195 and 245.[verify]
See: Upgrades for a list of available upgrades
All Merchants allow removing cards from the deck. The initial cost is 50, increasing each time it is used, to a maximum of 250. The removal cost is shared by all Merchants through the run.
|0-15||50 (40)||75 (55)||100 (75)||150 (115)||200 (150)||250 (190)|
|16-25||60 (50)||90 (70)||120 (95)||180 (145)||240 (190)||300 (240)|
Types of Merchants
Merchant of Steel
The Merchant of Steel sells 2 different Common upgrades for 20 and 1 Rare upgrade between 80 and 95.
Each item is randomly selected from the possible choices. There are three Common and four Rare upgrades which may be offered in any run. There is also a Common upgrade for each clan; only the two from the player's clans can be offered, providing a total of five possible Common upgrades in a given run.
|Common Upgrades (general)|
|Common Upgrades (clan-specific)||
Merchant of Magic
The Merchant of Magic sells 2 Common upgrades for 20 and 1 Rare upgrade between 80 and 100.
The first upgrade offered is always Emberstone. The second Common upgrade is either Powerstone or Surgestone. The Rare upgrade is random.
|First Item||Second Item||Third Item|
|Emberstone: -1||Either:||Any of:|
Merchant of Trinkets
The Merchant of Trinkets sells three Artifacts. Prices range between 160 and 220.[verify]