Mutators are modifiers that can be enabled at the start of each run.
Monster Train[]
Mutator | Description | Notes | Version |
---|---|---|---|
A New Challenger | Your Champion is randomly replaced by one that is not from your primary or allied clan. | Spine Chief and Echowright are excluded from this. | 1.1.2 |
A Simple Plan | Non-Champion units cost +2. Start with Sketches of Salvation. | 1.1.2 | |
Acid Rain | Deal 2 damage to all units after combat. | 1.0.0 | |
Arcane Allergy | Enemy units enter with Spell Weakness 1. | 1.1.2 | |
At Your Service | Start with 2 additional Train Stewards and Advanced Prototype. | 1.1.2 | |
Big Chungus | All friendly units get +1. | Named after popular internet meme, Big Chungus. | 1.1.2 |
Bleeding Cash | Lose 1 whenever a friendly unit takes damage. | 1.1.2 | |
Brawl | Friendly and enemy units get +5 and +10. Your Pyre gets +10. | 1.0.0 | |
Broken Valve | Start with Volatile Gauge. | 1.0.0 | |
Burn Bright | +2 per turn. | 1.0.0 | |
Buying Power | Merchants provide a card duplication service. | 1.1.2 | |
Cheap Trick | Spells cost -1. | 1.0.0 | |
Come Prepared | Add 12 additional random cards to your starting deck. | 1.1.2 | |
Dante's Comedy | Start with Dante the Deceptive and 3 Dante's Candle. Dante gains Intrinsic. | 1.1.2 | |
Duality | Double stacks of all status effects. | 1.0.0 | |
Extra Pyre | Your Pyre gets +80. | 1.1.2 | |
Fallen Champion | Remove the Champion from your starting deck. | 1.1.2 | |
Fast Draw | Friendly units get Quick. | 1.0.0 | |
Final Shard | Your Pyre starts the run with Fragile and Damage Shield 2. | 1.1.2 | |
Frontloaded | -3 per turn. Gain 20 at the beginning of each battle. Start with The Unbroken Horn. | 1.0.0 | |
Googly Eyes | All units have googly eyes in battle. | This has no effect on gameplay, it is just for fun. This is the only mutator which can be enabled from the settings window. Players can still collect XP, master cards, and get win streaks with Googly Eyes active. | 1.1.2 |
Gravity | At the end of the turn, Descend friendly units. | 1.1.2 | |
Hashtag Blessed | Gain a random artifact after every battle. | 1.0.0 | |
Heavy | Add 5 Deadweights to your starting deck. | 1.0.0 | |
Highly Reactive | Triggered abilities on friendly units trigger an additional time. | 1.1.2 | |
Hivemind | Friendly units count as all subtypes. | 1.1.2 | |
Hollow | Friendly units get Heartless. | 1.0.0 | |
Junked Up | Add 8 Calcified Ember to your starting deck. | 1.0.0 | |
Levity | Enemy units get Haste. | 1.1.2 | |
Luxury in Limbo | Additional unit banners appear in Limbo. | 1.1.2 | |
Magic Hand | Cards are not discarded at the end of turn. | 1.0.0 | |
Mansion | +2 on each floor. | 1.0.0 | |
Moneybags | Double earned. | 1.0.0 | |
Moth Magic | When a damage spell hits a unit, Ascend it. | 1.0.0 | |
Multi-Pyre | Your Pyre gets Multistrike 1. | 1.1.2 | |
Musical Chairs | Shuffle the position of all units in the train after combat. | Named after the party game Musical Chairs. | 1.0.0 |
Never Say Die | Friendly units get Endless. | 1.0.0 | |
Ninja Training | Minor bosses enter with Stealth 5. | 1.1.2 | |
No Fluff | All cards have 1 fewer upgrade slot. | 1.1.2 | |
One Track Mind | The path you take on the map is chosen automatically. | 1.1.2 | |
Pain Train | Enemy units enter with Spikes 1. | 1.0.0 | |
Permadeath | Any non-Champion unit which dies is purged from your deck. | 1.0.0 | |
Protect the Pyre | Start with Boon of the Blacksmith, Precious Plating, and Pyrewall. | 1.1.2 | |
Puny Things | Friendly units start at 1. | 1.1.2 | |
Return on Investment | Spawn an additional Collector in battles that already have a Collector. | 1.1.2 | |
Sacrificial | Apply Fragile to the first friendly unit summoned each turn. | 1.1.2 | |
Seeing Double | When the first friendly unit is summoned each turn, create a copy. | 1.0.0 | |
Shields Up | Enemy units enter with Damage Shield. | 1.0.0 | |
Small Hands | -2 cards per turn. | 1.0.0 | |
Starry Suffering | Friendly units enter with Dazed 2. | 1.1.2 | |
Strike Hard | All units get Multistrike 1. | 1.1.2 | |
The Math Challenge | Room combat previews are disabled. | 1.1.2 | |
Tissue Paper | Apply Fragile to non-boss enemy units when they enter the Pyre Room. | 1.1.2 | |
Tithe | Halve earned. | 1.0.0 | |
Two for One | Each time you draft a card, gain a second copy. | 1.0.0 | |
Upgraded Drafts | Cards in reward packs and unit banners come with a random upgrade. | 1.1.2 | |
Vampiric Touch | All units enter with Lifesteal 3. | 1.1.2 | |
Volatile Spells | The targets of spells are chosen randomly. | 1.1.2 | |
Wand of Cure Light Wounds | Restore 5 health to all units after combat. | 1.1.2 | |
Yeetpocalypse | You must purge a card after every battle. | 1.0.0 | |
Zoom, Enhance | All cards have 1 additional upgrade slot. | 1.1.2 | |
Arduous Arcana | Spells cost +1. | requires The Last Divinity (DLC) | 2.0.0 |
Armchair General | Your Champion enters with Sap 10 and Heartless. | requires The Last Divinity (DLC) | 2.0.0 |
Crystal Ball | Start with Cheater's Hand. | requires The Last Divinity (DLC) | 2.0.0 |
Early Lead | Start with Improved Firebox and Lost Luggage. | requires The Last Divinity (DLC) | 2.0.0 |
Hero's Burden | Gain +15 after each battle. | requires The Last Divinity (DLC). This can activate The Last Divinity fight even on Covenant Rank 0. | 2.0.0 |
If I had a Hammer | Start with Heph the Blacksmith and Good Ol' Wingmaker. Heph gains Intrinsic. | requires The Last Divinity (DLC) | 2.0.0 |
Life Insurance | Start with Golden Vault, Memorial Fund, and Rationing Scales. | requires The Last Divinity (DLC) | 2.0.0 |
My True Form | Start with Mark of a Champion and Mark of an Exile. | requires The Last Divinity (DLC) | 2.0.0 |
Shardless | Disable all map nodes and events that provide . | requires The Last Divinity (DLC) | 2.0.0 |
Slow and Steady | Friendly units enter with +10 and Sap 7. | requires The Last Divinity (DLC). | 2.0.0 |
Spellpiercer | Your spells gain Piercing. | requires The Last Divinity (DLC) | 2.0.0 |
The Elite | Start with Hammered Chestplates, Scorched Steel, and Worn Grindstone. | requires The Last Divinity (DLC) | 2.0.0 |