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Perils of Production is an Umbra Clan Umbra.png Card in Monster Train.

Lore[]

To power the Constructs of the Crucible, the Umbra Shroud feeds them excavated fuel. If fed mined Ember, the furnaces go into overdrive, working doubly hard at the cost of even more Ember. This discovery was crucial in the construction of the furnaces within the Boneshaker.

Strategy[]

Perils of Production gives you Ember and Rage now at the expense of Emberdrain that will drain your Ember next turn - if the target of Perils of Production lives. As such, it is often a good idea to target Morsel units with this spell, as if they are Eaten you will not suffer the Ember loss next turn.

Perils of Production can be used as a temporary Ember booster to go with expensive or X Cost-cost cards, though it can be rather weak if not aligned with them.

Alternatively, it can be given a Keepstone or thrown into a Fissure to allow it to be reliably drawn on most or every turn, allowing powerful synergies with other Emberdrain cards.

Not only is this a cheap source of Rage on a unit, it enables you to play other powerful cards that inflict Emberdrain on your units as a drawback while not compromising your ability to play spells later, such as Immortal Trade, Furnace Tap, and Void Binding.

Suggested Upgrades[]

Upgrade Description
Upgrade Spell Keepstone.png Keepstone can be a run-defining upgrade on Perils of Production. Once Perils of Production is drawn, play it every turn, and you will still have 3 Ember each turn after playing this card, since the Emberdrain debuff it causes triggers at the start of your turn, before cards are played, and no matter how much Emberdrain is on your units, your Ember cannot be drained below 0. With 2 copies of this card with Holdover, you can have 6Ember per turn, allowing you to play cards such as Shadowsiege, though be mindful that this limits you to 3 cards per turn without extra card draw.
Upgrade Spell Freezestone.png Freezestone can be effective on Perils of Production in some decks, making it easier to line it up with a high-Ember or X Cost-cost card or on a turn after Immortal Trade, Furnace Tap, and Void Binding where you need Ember in a pinch. The latter scenario is quite relevant if you are going for a mostly 0Ember deck with Emberdrain cards, but a key card does not cost 0Ember.

History[]

See: Version History

Version Changes
1.0.0 Added Perils of Production.
1.1.2 Perils of Production ember gain increased 2 -> 3.
1.3.0 Perils of Production Rage increased 2 -> 3.


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