As the Winged offensive grew more aggressive and building materials grew more scarce, I had to develop some protection with the tools at hand. These walls won’t withstand more than a couple blows, but that can still mean the difference between life and death.
Pyrewall gives your Pyre Armor 15, allowing it to be hit for up to 15 damage before you lose in a battle.
Pyrewall can help if your run tends to get off to slow starts in fights, preventing chip damage from early waves from dooming your run. It can help you out if obtained early and your starting deck is weak, preserving long enough to give you the opportunity to strengthen the deck. It can also give you the flexibility to not play Scourges or allow one weakened enemy to reach the Pyre without losing Score.
However, Pyrewall ultimately does not have a large impact later in the game, as the power gap between the Pyre being untouched and being destroyed becomes thinner in later Rings, especially with The Last Divinity (DLC).
See: Version History