Queen's Tail is an Artifact of the Hellhorned in Monster Train.
Lore[]
From what I can gather, the Queen had the only full-grown Demon tail in existence. Yet, in the visions I've spent with her, this tail has been replaced by her Shardsoul tail. Did this replacement grant the Hellhorned the ability to cycle, making them immortal? It's as if a large shadow looms over any memory I should have of these exiles...
Strategy[]
Queen's Tail gives you +1 and +1 card whenever you play an Imp for the first time in a turn, which is a powerful benefit without need of much explanation here.
Queen's Tail is always worth strongly considering as long as your run plans to play Imps on at least 2 or 3 turns in battles, and it can very easily be +1 and +1 card for every turn of combat - the equivalent of both a Herzal's Compound and Fel's Remorse in one - if you build around it. The easiest ways to do this are either Imp-cicle, which makes it very easy to get the benefit of this card every turn, or putting an Immortalstone on an Imp and having a plan to kill it every turn.
If found early, it can very well be worth a speculative pick if you can afford it, and is very worth taking anytime where there are imps in your deck (that you don't plan on purging soon).
History[]
See: Version History
Version | Changes |
---|---|
1.2.5 | Added Queen's Tail. |