Monster Train Wiki

Railbeater is a Banner Unit of the Hellhorned Clan Hellhorned.png


These Hellhorned are some of the most respected blacksmiths of Hell from spending several cycles on steelwork. Not to mention, they're a fantastic help in the construction of our Rail.


Railbeater serves as both a tank and utility unit, using its Armor to tank hits and its Strike ability to inflict Melee Weakness on struck units.

Railbeater is an excellent partner for units with high Attack values, as it can be in front of them and inflict Melee Weakness right before they hit, doubling their damage to the target. It can also pair well with partners with Slay abilities such as Hornbreaker Prince's Reaper upgrade line or Branded Warrior, as it makes frontline enemies easier to kill, though the latter needs some investment in its initial Attack for this to work well.

Its initial Armor also makes Battering Ram much more draftable, allowing that spell to do significant damage from the start of the fight.

Suggested Upgrades[]

Upgrade Description
Upgrade Unit Heartstone.png Upgrade Unit Largestone.png Heartstone and Largestone are effective on Railbeater as with its Armor and Strike ability, it usually should be deployed in front of other units, making its Health valuable.
Upgrade Unit Frenzystone.png While Railbeater does not have a way to scale its Attack, it is worth noting that if your deck can scale Railbeater's Attack (e.g. with Branded Warrior), giving it Multistrike will triple its damage thanks to the Melee Weakness applied. (Unfortunately, the second hit will "use up" the Melee Weakness from the first strike, so you cannot use this to triple the attack of the unit behind Railbeater.)

Pacts & Unit Essence (The Last Divinity (DLC) only)[]

Railbeater generally wants to have units fused into it that increase its bulk to handle the increased damage that is thrown at it with Pact Shards in play. As such, it is good to fuse it with a copy of itself (perhaps using a Hellvent) or other units that give Armor/Health.

Fusing a unit that has a damage scaling mechanism into it such as Alpha Fiend or Branded Warrior could be an idea if Railbeater has Multistrike since Multistrike triples its damage, but you are usually better served doing that to the unit behind Railbeater.

Fusing it into another unit that needs bulk is also a commonly good option, as there are many Hellhorned units that appreciate the initial bulk. Perhaps the most notable receipient is Apex Imp, as if you fuse Railbeater into Apex Imp, it will start with 30 Rage as well as Armor.


See: Version History

Version Changes
1.0.0 Added Railbeater. Originally pushed the front enemy unit to the back on strike.
1.3.0 Armor bonus increased 25 -> 30.
2.0.0 Railbeater now inflicts Melee Weakness instead of Push.