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Rector Flicker is the Original Champion Crown1.png of the Melting Remnant Clan Melting Remnant.png.

Lore[]

Both priest and gang leader, Rector Flicker has taken advantage of the Armageddon at hand and played the Reformed and the Wickless off each other, creating an endless cycle of profit through deceit. I don't agree much with his methods, but his charm is hard to ignore.

Battle Quotes[]

  • Reformed or Wickless, it's all the same.
  • I hope you like wax!
  • I could use a guttering right now....
  • I can sympathize with the Traitor in some regard...
  • Do not presume to know our ways.
  • Fancy a light?
  • Hell will not be kind to you!
  • You haven't even seen the worst of it.
  • This wax will burn!
  • Say your prayers!
  • Even I won't save you now.
  • I'd much prefer to be off this train.
  • Did you really need to call me into this?
  • The lack of wax here is irritating.
  • Blessed are the Waxen.
  • Is this flame not holy enough for you?
  • Blessed are the Wickless.
  • Deception can be a great unifier, no?

Upgrades[]

Upgrade I.png Upgrade II.png Upgrade III.png
Burn Bright
+40Attack
+40Health

Burnout 3.

+70Attack
+70Health

Burnout 3.

+135Attack
+135Health

Burnout 3.

Accumulator +5Health

Harvest: +1Attack and +5Health.

+5Attack
+15Health

Harvest: +2Attack and +10Health.

+20Attack
+40Health

Harvest: +4Attack and +20Health.

Dark Calling
+5Attack
+5Health

Resolve: Reform 2 random units and Enhance with an additional +5Attack.

+20Attack
+20Health

Resolve: Reform 2 random units and Enhance with an additional +10Attack.

+40Attack
+40Health

Resolve: Reform 2 random units and Enhance with an additional +15Attack.

Strategy[]

All three upgrade paths for Rector Flicker require specific strategies to take full advantage of their strengths while covering their weaknesses.

Burn Bright[]

The highest priority with Burn Bright is keeping Flicker from burning out while allowing his incredible stats to win fights.

Burn Bright is the most risky of the three choices, especially as a first upgrade. It makes Flicker powerful enough to take on almost anything you'll encounter early on, but unless you gain certain extra starter cards you won't have any way to keep him alive long enough to fight the boss, nor reform him. On your first battle, it may be wise to forgo the extra challenge and defeat the early waves without placing Flicker in your first hand, as you should draw him again in time for the boss. Prioritize gaining cards like Lady of the Reformed, Hallowed Drippings, and Molded which either apply additional stacks of Burnout or allow you to Reform. If you only have a few cards that can reform, try to get a Freezestone for one of them so that it can be saved for immediate use when Flicker burns out.

In the late game, Burn Bright is a powerhouse, allowing a properly supported and buffed Rector Flicker to take on most bosses without difficulty while burnout becomes increasingly easy to manage. It is recommended take all three levels of Burn Bright, as the conservative, buff-focused strategy conflicts with the aggressive, sacrifice-focused strategy of the other two builds, and the costs of the path are entirely in the first upgrade.

Accumulator[]

The highest priority if you pick Accumulator for Rector Flicker is to create as much death as possible on whatever floor you put him on. If you can expand the floor such as with Mine Jacks or Crucible Extension, do so. Also pack the front of the floor with quick-dying units that have low health or burnout. Consider applying a Wickstone to units without burnout, especially Tombs, in order to increase turnover.

If you have enough room or are confident in your ability to protect the Pyre, putting a Wickless Tycoon on the same floor with Flicker can allow you to benefit from deaths in the long term as well as the short term by providing money with every death. However, this comes with the drawback of taking up space which could potentially have been spent packing the room with more expendable defenders

When available, it can be useful to combine Accumulator with one level of Dark Calling in order to gain more expendable units which will eventually die from Burnout, as well as creating the offensive capacity to maximize the number of enemy units dying on Flicker's floor. The will slightly reduce your ability to harvest heavily compared to another level of Accumulator, but the trade is usually worthwhile given that it largely mitigates the loss of harvest power while also providing you with a steady supply of increasingly powerful cannon fodder to block hits and deal damage when the boss arrives.

Dark Calling[]

The highest priority with Dark Calling is keeping your consume pile well-stocked with dead units for Flicker to reform. Unlike with most builds for any champion, when using Dark Calling it is preferable to put units out early and get them into fights even if they will die without dealing damage, because reforming will get them back into your hand in better than new condition.

Dark Calling pairs well Extinguish, Harvest, and Burnout cards, allowing two more sacrificial creatures to be made available every turn, as well as increasing their power and Burnout time. If you go this route, it is recommended not to remove the Dregs from your deck, because their low health, small size, high base damage, and burnout make them ideal fodder for Reforming, and by the time a boss arrives even Dregs can be quite dangerous. If using a pure Dark Calling build, Rector Flicker should be in a safe position near the top back, with durable units guarding him and floors below designed to kill enemies before they reach him. This is because Dark Calling adds the least health and damage to his own stats.

Note that while two Reforms per turn is a lot, it might not be enough for a build that runs on rapid turnover, so consider adding cards that provide even more, such as Molded or Wicked Blaze. Such cards are good candidates for a keepstone, as you will usually have plenty of ember in late turns due to Reformed units being free and few other spells being required for such a build. Memorial Fund and Wickless Tycoon are also extremely valuable for such a deck, since units will be dying constantly and produce vast amounts of money.

If using a mixed build with Accumulator, he should be near the bottom back, safe from most attacks behind a wall of repeatedly dying units but able to put his own damage capacity to use and reap the benefits of both enemies and sacrificial units dying. However, when the boss arrives new units should be placed behind him because harvests will make him more tough than strong, and keeping glass cannon units behind him will allow them to attack safely for a few turns, while their eventual burnout will still increase Flicker's own longevity.

When using Dark Calling, Bounty Stalkers become extremely potent, as they can die repeatedly in each battle and the increasing duration provided by Reform removes the drawback of only being able to attack bosses once if using Wickstone. Additionally, any artifact that applies a trait that carries across reformation will be very useful because it will stack for each time the unit is reformed.

History[]

See: Version History

Upgrade I.png Upgrade II.png Upgrade III.png
Burn Bright (1.0.0)
+50Attack
+50Health

Burnout 3.

+75Attack
+75Health

Burnout 3.

+140Attack
+140Health

Burnout 3.

Accumulator (1.0.0) +5Health

Harvest: +5Health.

+5Attack
+15Health

Harvest: +10Health.

+20Attack
+40Health

Harvest: +20Health.

Dark Calling (1.0.0) Resolve: Reform a random unit.
+10Attack
+10Health

Resolve: Reform two random units.

+30Attack
+30Health

Resolve: Reform three random units.

Dark Calling (1.1.2) Resolve: Reform 2 random units.
+10Attack
+10Health

Resolve: Reform 2 random units and Enhance with an additional +5Attack.

+30Attack
+30Health

Resolve: Reform 2 random units and Enhance with an additional +15Attack.


Version Changes
1.0.0 Added Rector Flicker.
1.1.2 Rector Flicker's Accumulator buffed to add attack at each level, starting with +1 at level 1. Rector Flicker's Burn Bright path stats reduced 60/60 -> 50/50 at level 1 and are also down slightly at levels 2 and 3. Rector Flicker's Dark Calling path now Reforms 2 units per turn at all levels and adds bonus attack at levels 2 and 3.
1.3.0 Rector Flicker's Dark Calling path buffed. Stats increased at all levels. Bonus attack on reform increased at level 1 (0->5) and level 2 (5->10).


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