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Solgard the Martyr is the Exiled Champion Crown2.png of the Stygian Guard Clan Stygian Guard.png.

Lore[]

For the First time, I've spoken with these dream beings! Solgard, the priest of the Stygian's Titan, spoke of a mass Exodus of martyrs. Martyrs who gave up their souls for the sake of Heaven and Hell. But why does no one living know of this great sacrifice? These answers only create more questions...

Battle Quotes[]

  • Aqath be praised!
  • Your imprisonment of Aqath was cruel and something I had hoped to be avoided. But now I see that it was necessary...
  • The exiles did not all suffer the same fate as Talos.
  • The Exodus must have driven Aqath mad...
  • The Titan was not always Nameless...
  • Names are of the utmost importance. Keep yours close.
  • Our blessed Titan seems to have suffered a horrible fate. I'll see the favor returned in full.
  • However, the Pyre seems to hold a familiar soul...
  • I am proud to see that the Stygian Guard have kept the peace in my absence.
  • For Aqath!
  • The Sea has not forgotten me!
  • My mind has not rotted!
  • Your soul is mine!
  • Does the Sea still sing like it once did?

Upgrades[]

Upgrade I.png Upgrade II.png Upgrade III.png
Direchannel +5Health

Action: Deal 3 damage per Shard to the front enemy unit.

+15Health

Action: Deal 5 damage per Shard to the front enemy unit.

+35Health

Action: Deal 7 damage per Shard to the front enemy unit.

Coldchannel +10Health

Revenge: Apply Frostbite 1 per Shard to enemy units.

+45Health

Revenge: Apply Frostbite 1 per Shard to enemy units.

+65Health

Revenge: Apply Frostbite 2 per Shard to enemy units.

Titanchannel
+45Attack
+40Health

Phased.

If Solgard has 4 stacks of Shard, remove Phased.

+90Attack
+85Health

Phased.

If Solgard has 10 stacks of Shard, remove Phased.

+210Attack
+205Health

Phased.

If Solgard has 15 stacks of Shard, remove Phased.

Strategy[]

Solgard the Martyr, because of its Incant ability that powers all of its other abilities, is at its best in a spell-focused deck.

Fortunately, it comes with 3-5 copies of Forgone Power which, with their 0Ember cost, make casting multiple spells per turn easier. You should continue to seek easily-cast spells and card draw to accompany this. Conversely, be wary of adding too many Unit cards to your deck when you have Solgard the Martyr as drafting these will cause you to draw fewer spells. You will likely want at least one Herzal's Compound.

Founding Seal is incredibly useful to any upgrade path of Solgard, because it doubles Shard production, making Direchannel and Coldchannel twice as deadly and making activating Titanchannel half as difficult.

Direchannel[]

The Direchannel upgrade path is a straightforward way to turn Solgard the Martyr's Shard to good use, helping dent front line units during the fight, and doing good damage to the boss later provided it has been given enough Shard. Put other units in front of Solgard the Martyr to preserve its health. Especially good candidates are those with other Incant abilities, especially defensive ones, such as Siren of the Sea, Guard of the Unnamed, and Guardian Stone. It can even be your tank against less offensively-oriented combats later in the game with its decent Health.

If you take a Direchannel upgrade, you will likely not want a Coldchannel upgrade, as Solgard the Martyr is left with too little Health to properly take advantage of its Revenge ability. A Titanchannel upgrade may be worth it, though, as giving Solgard the Martyr 4 Shard is relatively easy by the lategame, and being Phased may even be a good thing on the first turn, letting you place Solgard the Martyr where it would otherwise take too much damage. The 45Attack can be helpful, especially early in the fight.

Coldchannel[]

The Coldchannel upgrade path gives you a strong late-game at the expense of early-game weakness, provided you can keep Solgard the Martyr alive. The Revenge ability you get, if Solgard the Martyr is on the first floor, will often end up dealing at least as much damage per Shard to all enemies as the Direchannel path does to just the front enemy by the time those enemies reach the Pyre. It will also wipe out back line enemies even before Solgard the Martyr has accumulated a lot of Shard. If Solgard the Martyr is alive when the boss arrives, Solgard the Martyr can stack a lot of Frostbite on them, doing a lot of damage. The issue with this path is Solgard the Martyr's longevity - it has to be in the front to be able to take advantage of this ability, and Stygian Guard has few ways to improve the longevity of its units. This is especially true early in the game when Solgard the Martyr only has 15Health. However, this path can be extremely strong with cross-clan synergies, such as Awoken Hollow's healing and Regen or Hellhorned's Armor. Also, this upgrade line is much stronger against the less offensively-oriented Seraph the Diligent and Seraph the Chaste than the more offensively-oriented Seraph the Temperant or Seraph the Patient.

If you take a Coldchannel upgrade, you will likely not want a Direchannel upgrade, as losing out Coldchannel III's +1 Frostbite/Shard is simply too much of a price to pay for Direchannel's relatively weak ability. The same probably goes for Titanchannel, though being able to start the battle Phased could give some decks the ability to control how much damage Solgard the Martyr takes early in the fight.

Titanchannel[]

The Titanchannel upgrade path makes Solgard the Martyr a great boss-killer early at the expense of becoming difficult to handle later. Solgard the Martyr defeats most heavy units in a single hit, and will be able to defeat most minor bosses one-on-one. Solgard the Martyr's Health is also unlikely to be an issue, both because it has so much of it and because it is invulnerable for a good portion of the fight.

The issue with this path is that Solgard the Martyr will not be involved for a good part of the fight, making it difficult to avoid Pyre damage to the early waves, and the absence of Solgard the Martyr may very well result in your demise if you are not able to meet its Incant requirement before the boss passes by. The 2Capacity it takes up while Phased without providing any offensive or defensive value in the meantime hurts too, making it difficult to put other Units on its floor effectively - which in turn makes it more difficult to justify casting spells on its floor in many cases. This leads into another issue at higher Covenant Ranks (particularly Covenant Rank 25): Solgard the Martyr is not able to defeat Seraph by itself, and it is often difficult to pair it with another strong unit due to the aforementioned lost Capacity. As such, you may need to set up another strong floor to finish off Seraph - which is hard to do, since adding units to your deck and casting spells on floors other than Solgard the Martyr's put you in danger of not meeting its Shard requirement.

This upgrade path has notable synergy with the Umbra clan because it has

  • Spells like Shadesplitter that can be cast on any floor
  • The ability to improve Capacity on a floor, which can allow you to have Solgard the Martyr on a strong floor even while Phased
  • Spells like Furnace Tap, Immortal Trade or Void Binding that can allow Solgard the Martyr to win against any boss

It can be alright to take a single upgrade of Titanchannel and then spend the remaining upgrades on either of the other two paths, but once you have taken two Titanchannel upgrades, it's awkward to upgrade in either of the other paths. Solgard the Martyr will not be able to take down bosses by itself anymore if another path upgrade is taken, and being Phased for the first few turns doesn't have great synergy with either of the other two Shard abilities.

History[]

See: Version History

As with all other exiled Champions, Solgard the Martyr was added with the Friends and Foes Update.

Upgrade I.png Upgrade II.png Upgrade III.png
Titanchannel (1.2.5)
+35Attack
+30Health

Phased.

If Solgard has 4 stacks of Shard, remove Phased.

+75Attack
+70Health

Phased.

If Solgard has 9 stacks of Shard, remove Phased.

+175Attack
+170Health

Phased.

If Solgard has 12 stacks of Shard, remove Phased.

Titanchannel (1.2.6)
+40Attack
+35Health

Phased.

If Solgard has 4 stacks of Shard, remove Phased.

+90Attack
+85Health

Phased.

If Solgard has 12 stacks of Shard, remove Phased.

+210Attack
+205Health

Phased.

If Solgard has 15 stacks of Shard, remove Phased.

Version Changes
1.2.5 Added Solgard the Martyr.
1.2.6 Solgard's Titanchannel now has increased stats, 35->40 at level 1, 75->90 at level2 with an increased Shard requirement of 9->12, and 175->210 with an increased requirement of 12->15. The goal of these changes is to both increase the overall power level and also make the need to focus on casting many spells more prominent as you level up with path. BUG FIX - Solgard's Coldchannel path with Cuttlebeard does not apply Revenge if Solgard has 0 Shard.
1.3.0 increased stats of Solgard's Titanchannel path at level 1. Decreased shard requirement at level 2


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