The Stygian Guard was formed with our Rail of the Covenant, created by Tethys to protect the sealed Unnamed Titan. The Guard was wary of our Covenant from the beginning, worried that it would make the Pyre vulnerable to outside attacks. Unfortunately, they were correct.
Spike of the Stygian usually struggles to have much of an impact on its own - even if 3 is spent on it, 3 Sap and 15 Frostbite is not the strongest effect you can get for that cost. Spike of the Stygian is at its best as a win condition against bosses for decks that are able to generate more . Sap becomes more and more powerful the more stacks you apply, eventually giving your units an entire extra turn against a boss per stack, and Frostbite also gets stronger with each additional stack.
However, the Stygian Guard does not have spells or units that increase your . As such, Spike of the Stygian is dependent on cross-clan synergies and Artifacts to be able to generate a large amount of . It's not a commonly good card, but it can be really strong in some circumstances.
|Stackstone is a strong upgrade for Spike of the Stygian in the right deck - as mentioned before, this card should only be drafted when you can play it with a large values for . Almost doubling the Sap and Frostbite is therefore very strong.|
|Freezestone is a strong upgrade for Spike of the Stygian in the right deck - as mentioned before, this card is at its best when used against bosses, and Freezestone lets you draw it only once and always have it at the right time (though if you have random discard cards like Forgone Power that you play, this is less good).|
|Emberstone is a solid upgrade for Spike of the Stygian, adding 1 more Sap and 5 Frostbite.|
See: Version History
|1.0.0||Added Spike of the Stygian.|