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Status Effects affect units in play, there are three types; Effects, Buffs, and Debuffs.

The maximum stack amount is 9999.

Units in play are also affected by Triggered Effects, as well.

See also: Card Effects

Effects[]

Effects are persistent effects and can not be removed, with the exception of Armor, Burnout and Fuel, which have certain conditions to be removed. Armor is the only Effect that doesn't have a yellow icon during fights.

Effect Description Notes
Status Armor.png
Armor
Damage is dealt to Armor before health. Each point of Armor blocks one point of damage and is then removed.
Status Buffet.png
Buffet
This unit can be eaten multiple times. Used by Primordium.
Status Burnout.png
Burnout
Counts down every turn. When Burnout runs out, the unit dies. Used by the Melting Remnant clan.

Units that die because of Burnout have this icon placed on their Combat previews.

Status Cardless.png
Cardless
This unit was not summoned from a unit card. It won't go to the Consume pile and can't gain Endless.
Status Enchant.png
Enchant
Other friendly units on the same floor gain a bonus. For allies, this is accessible through Wyldenten's Predator upgrade path. The icon is also used by many floor-based effects, such as Molluscmage, Tethys Titansbane's Conduit path, and Morselmaster.
Status Endless.png
Endless
When this unit dies, return its card to the top of the draw pile.
Status Fragile.png
Fragile
If this unit loses health, it dies.
Status Fuel.png
Fuel
Negates the effect of Inert.
Loses 1 stack every turn.
Used in relation to Alloyed Construct.
Status Haste.png
Haste
Moves directly from the first floor to the third floor.
Status Immobile.png
Immobile
Can't move between floors or change position on this floor. Used by Alabaster Guardian
Status Inert.png
Inert
This unit cannot attack unless it has Fuel. Used in relation to Alloyed Construct.
Status Multistrike.png
Multistrike
Attacks an additional time each turn.
Status Phased.png
Phased
Cannot attack. Cannot be damaged or targeted in any way.
Status Purify.png
Purify
After a debuff deals damage to this unit, remove that debuff. Used mainly by The Last Divinity.

Does not work as stated; actually clears damaging debuffs at the end of combat, regardless if they did damage.[verification needed]

Status Quick.png
Quick
Attacks before enemy units during combat.
Status Relentless.png
Relentless
Combat in this room continues until all enemies are defeated. This unit cannot be rooted. Only Bosses and the Pyre have have this effect.
Status Shard.png
Shard
Powers Solgard the Martyr's abilities.
Status Shell.png
Shell
At end of turn, remove Echo from the floor to remove Shell from the front unit with Shell. When all Shell is removed, the unit will Hatch. Used by Eggs in the Wurmkin clan.
Status Silence.png
Silence
Disables Triggered Abilities. Affected Trigger abilities' icon turn Gray.
Status Sweep.png
Sweep
Attacks all enemy units. Each enemy hit with Sweep will remove a stack of Lifesteal.
Status Trample.png
Trample
When attacking, excess damage is applied to the subsequent enemy unit. When combined with Sweep, excess damage dealt to enemies in the back is pushed to the front enemy unit. Enemies killed by carryover Trample damage will not be hit by the initial sweeping hit. (Sweep damage is dealt front to back, sequencially.)

Triggers[]

Triggers are effects which activate on certain conditions, they can be disabled by the Silence debuff.

Effect Description Notes
Status Action.png
Action
Triggers at the start of this unit's turn. "Start of turn" refers to the unit's turn in combat.
Status Armored.png
Armored
Triggers when Armor is added to this unit. Used by Apex Imp.
Status Eaten.png
Eaten
After the next round of combat, this unit will be eaten by the front unit without an Eaten ability. Used by the Umbra clan.

Eaten units do not count as dying for purposes of Harvest.

Eaten units have this icon placed on their Combat Previews.

Status End of Turn.png
End of Turn
Triggers at end of turn.
Status Etch.png
Etch
Triggers when a card is Consumed on this floor. Used by the Wurmkin clan.
Status Extinguish.png
Extinguish
Triggers on death.
Status Gorge.png
Gorge
Triggers when this unit eats a Morsel unit. Used by the Umbra clan.
Status Harvest.png
Harvest
Triggers when a unit on this floor dies.
Status Hatch.png
Hatch
Once all Shell is removed, the unit dies, triggering its Hatch ability. Apply the Egg unit's upgrades and stat changes to the summoned unit. Used by Eggs in the Wurmkin clan.
Status Hellborne Harvest.png
Hellborne Harvest
Triggers when one of your units dies on this floor. Used by Shattering Darkshard.
Status Hunger.png
Hunger
Triggers when a unit with Eaten is summoned. Used in relation to Morsel-Made.
Status Incant.png
Incant
Triggers when you cast a spell on this floor.
Status Inspire.png
Inspire
Triggers when you gain Echo on this floor, once per Echo. Used by the Wurmkin clan.
Status Rally.png
Rally
Triggers when you play a non-Morsel unit card on this floor.
Status Rejuvenate.png
Rejuvenate
Triggers when healed, even at full health.
Status Resolve.png
Resolve
Triggers after combat.
Status Revenge.png
Revenge
Triggers when damaged. If a unit with Revenge is killed, its Revenge ability will still trigger on the killing blow.
Status Slay.png
Slay
Triggers after dealing a killing blow.
Status Strike.png
Strike
Triggers when attacking.
Summon Triggers when played.

Buffs[]

Buff effects are generally positive for their target and are represented by green icons.

Effect Description Notes
Status Damage Shield.png
Damage Shield
Nullify the next source of damage. Revenge will not trigger on a shielded unit.

Dealing 0 damage doesn't remove a stack.

Piercing spells, such as Horn Break, will ignore Damage Shield.

Status Lifesteal.png
Lifesteal
When a unit with Lifesteal attacks, it restores health equal to the damage dealt. Decreases after any attack, even ones which deal no damage.
Status Rage.png
Rage
+2Attack per stack.
Decreases every turn.
If under the effect of Collection of Tails, Rage will not decay.

If under the effect of Resonant Shard, Rage will give +3Attack per stack.

Status Regen.png
Regen
Restores 1 health per stack at the end of turn.
Decreases every turn.
If under the effect of Bloating Fungus, Regen will heal 2 health per stack.
Status Soul.png
Soul
Modifies damage of Devourer of Death's Extinguish ability. Used by Devourer of Death.
Status Spell Shield.png
Spell Shield
Absorbs the next damage spell. Revenge will not trigger on a shielded unit.

Dealing 0 damage doesn't remove a stack.

Piercing spells, such as Horn Break, will ignore Spell Shield.

Status Spikes.png
Spikes
When a unit with Spikes is attacked, the attacker takes 1 damage per stack. If under the effect of Petrified Crucible, Spikes will deal 2 damage per stack.

If under the effect of Gnarled Root, Spikes will also grant +1Attack per stack.

Status Stealth.png
Stealth
Not a target in combat.
Loses 1 stack every turn.
The Crystalcloak has Stealth 8 when they appear.

Spells, Artifacts, and other 'indirect' damage sources ignore stealth.

Debuffs[]

Debuffs effects are generally negative for their target and are represented by red icons.

Effect Description Notes
Status Dazed.png
Dazed
As long as a unit is Dazed, it can't attack or use any Action or Resolve abilities.
Status Emberdrain.png
Emberdrain
At the start of turn, you lose 1Ember for every stack of Emberdrain.
Decreases every turn.
Status Frostbite.png
Frostbite
Unit takes 1 damage per stack at the end of turn.
Decreases every turn.
If under the effect of Cuttlebeard, Frostbite will not decay.
Status Heartless.png
Heartless
A unit with Heartless cannot be healed. Heartless doesn't jeopardize direct +Health gains, such as Rector Flicker's Accumulator +5/+10/+20Health.
Status Melee Weakness.png
Melee Weakness
The next time the unit is attacked, it takes that much damage again for each stack of Melee Weakness.
Status Reap.png
Reap
Unit takes 1 damage per stack of Echo after combat ends. Does not decrease. Used by the Wurmkin clan.
Status Rooted.png
Rooted
Prevents the next time a unit would move between floors.
Bosses are immune.
Status Sap.png
Sap
-2Attack per stack.
Decreases every turn.
Status Spell Weakness.png
Spell Weakness
The next time the unit is hit by a damage spell, it takes that much damage again for each stack of Spell Weakness.

Enemy Only Effects[]

These effects are only available to enemy units.

Effect Description Notes
Status Recover.png
Recover
Restore health to friendly units after combat. Recover replaces Attack icon to its own icon.

Trying to give some attack to a healer (so it triggers revenge/spikes) will improve his healing instead.

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