Status Effects affect units in play. There are three types; Effects, Buffs, and Debuffs.
The maximum stack amount is 9999.
Units in play are also affected by Triggered Effects.
See also: Card Effects
Effects[]
Effects are persistent and can not normally be removed; however, some of them, such as Armor, Burnout, and Fuel, have certain conditions for removal. Armor is the only Effect that doesn't have a yellow icon during fights.
Effect | Description | Stacking | Notes |
---|---|---|---|
Armor | Damage is dealt to Armor before health. Each point of Armor blocks one point of damage and is then removed. | Duration (1 stack = 1 effective health) | Can be bypassed by Piercing spells, such as Horn Break. |
Buffet | This unit can be eaten multiple times. | Duration (1 stack = 1 activation) | Used by Primordium. A unit with Buffet is treated as a Morsel in regard to Eaten abilities, so it cannot eat Morsels. However, it is not treated as a Morsel in regard to spells that only affect Morsels. |
Burnout | Counts down every turn. When Burnout runs out, the unit dies. | Duration (1 stack = 1 turn) | Used by the Melting Remnant clan. Units that die because of Burnout have this icon placed on their Combat previews. |
Cardless | This unit was not summoned from a unit card. It won't go to the Consume pile upon death and can't gain Endless. | None | |
Enchant | Other friendly units on the same floor gain a bonus. | None | For allies, this is accessible through Wyldenten's Predator upgrade path. The icon is also used by many floor-based effects, such as Molluscmage, Tethys Titansbane's Conduit path, and Morselmaster. |
Endless | When this unit dies, return its card to the top of the draw pile. | None | |
Fragile | If this unit loses health, it dies. | None | Damage to Armor will not trigger Fragile. |
Fuel | Negates the effect of Inert. Loses 1 stack every turn. |
Duration (1 stack = 1 turn) | Used in relation to Alloyed Construct. |
Haste | Moves directly from the first floor to the third floor. | Duration (1 stack = 1 turn) | Only used by enemies. While battle effect text shows Haste being removed as though it had stacks if it is negated, it never has more than 1 stack at a time. |
Immobile | Can't move between floors or change position on this floor. | None | Used by Alabaster Guardian. |
Inert | This unit cannot attack unless it has Fuel. | None | Used in relation to Alloyed Construct. |
Multistrike | Attacks an additional time each turn. | Intensity (1 stack = 1 extra attack) | |
Phased | Cannot attack. Cannot be damaged or targeted in any way. | Duration (1 stack = 1 turn) | |
Purify | Removes all damaging debuffs from this unit at the end of turn. | None | Used mainly by The Last Divinity. Damage from debuffs is applied before the debuffs are purged. |
Quick | Attacks before enemy units during combat. | None | Can only apply to player units. |
Relentless | Combat in this room continues until all enemies are defeated. This unit cannot be Rooted. | None | Cards cannot be played between Relentless combat rounds, nor will units move between floors until all units on one side are dead. Only Bosses and the Pyre have this effect. |
Shard | Powers Solgard the Martyr's abilities. | Duration (1 stack = 1 use) | |
Shell | At end of turn, remove from the floor to remove Shell from the front unit with Shell. When all Shell is removed, the unit will Hatch. | Duration (1 stack = 1 ) | Used by Eggs in the Wurmkin clan. |
Silence | Disables Triggered Abilities. | None | Affected Trigger abilities' icons turn Gray. |
Sweep | Attacks all enemy units. | None | Each enemy hit with Sweep will remove a stack of Lifesteal. |
Trample | When attacking, excess damage is applied to the subsequent enemy unit. | None | When combined with Sweep, excess damage dealt to enemies in the back is pushed to the front enemy unit. Enemies killed by carryover Trample damage will not be hit by the initial sweeping hit. (Sweep damage is dealt from front to back, sequentially.) |
Triggers[]
Triggers are effects which activate on certain conditions; they can be disabled by the Silence debuff.
Effect | Description | Notes |
---|---|---|
Action | Triggers at the start of this unit's turn. | "Start of turn" refers to the unit's turn in combat. |
Armored | Triggers when Armor is added to this unit. | Used by Apex Imp. |
Eaten | After the next round of combat, this unit will be eaten by the front unit without an Eaten ability. | Used by the Umbra clan. Eaten units do not count as dying for purposes of Harvest. Units cannot be Eaten between Relentless combat rounds. Eaten units have this icon placed on their Combat Previews. |
End of Turn | Triggers at end of turn. | |
Etch | Triggers when a card is Consumed on this floor. | Used by the Wurmkin clan. |
Extinguish | Triggers on death. | |
Gorge | Triggers when this unit eats a Morsel unit. | Used by the Umbra clan. |
Harvest | Triggers when a unit on this floor dies. | |
Hatch | Once all Shell is removed, the unit dies, triggering its Hatch ability. Apply the Egg unit's upgrades and stat changes to the summoned unit. | Used by Eggs in the Wurmkin clan. |
Hellborne Harvest | Triggers when one of your units dies on this floor. | Used by Shattering Darkshard. |
Hunger | Triggers when a unit with Eaten is summoned. | Used in relation to Morsel-Made. |
Incant | Triggers when you cast a spell on this floor. | |
Inspire | Triggers when you gain on this floor, once per . | Used by the Wurmkin clan. |
Rally | Triggers when you play a non-Morsel unit card on this floor. | |
Rejuvenate | Triggers when healed, even at full health. | |
Resolve | Triggers after combat. | |
Revenge | Triggers when damaged. | If a unit with Revenge is killed, its Revenge ability will still trigger on the killing blow. |
Slay | Triggers after dealing a killing blow. | Triggers on kills from not only melee attacks, but also abilities on the unit such as Spikes, Summon, and Action. (However, Slay cannot normally trigger upon Extinguish abilities because the unit is already dead.)
Slay can also appear on damaging spells, in which case it is triggered if the spell kills a unit. |
Strike | Triggers when attacking. | Similar to Slay, triggers on strikes from not only melee attacks, but also abilities on the unit such as Summon and Gorge (Shadoweater). Every time a single unit is hit, it counts as a Strike; as such, Multistrike will trigger multiple times, and Trample and Sweep may trigger several times in one Action. |
Summon | Triggers when played. |
Buffs[]
Buff effects are generally positive for their target and are represented by green icons.
Effect | Description | Stacking | Notes |
---|---|---|---|
Damage Shield | Nullify the next source of damage. | Duration (1 stack = 1 activation) | Revenge will not trigger on a shielded unit. Dealing 0 damage doesn't remove a stack. Piercing spells, such as Horn Break, will ignore Damage Shield. |
Lifesteal | When a unit with Lifesteal attacks, it restores health equal to the damage dealt. | Duration (1 stack = 1 attack) | Decreases after any attack, even ones which deal no damage. The full damage dealt by the attack will be converted into healing, even if it exceeds the combined health and Armor of the attacked unit.
If multiple units are struck at once via Sweep, Lifesteal triggers separately (healing the bearer and removing a stack) for each unit struck. (This does not happen if multiple units are struck at once via Trample, since that ability spreads the damage from one attack across multiple units.) |
Rage | +2 per stack. Decreases every turn. |
Duration (1 stack = 1 turn) & Intensity (1 stack = +2) | The end of a Relentless combat round (1 cycle of attacks) counts as a turn for the purpose of Rage decay.
If under the effect of Collection of Tails, Rage will not decay. If under the effect of Resonant Shard, Rage will give +3 per stack. |
Regen | Restores 1 health per stack at the end of turn. Decreases every turn. |
Duration (1 stack = 1 turn) & Intensity (1 stack = 1 health restoration) | The end of a Relentless combat round (1 cycle of attacks) counts as a turn for the purpose of Regen healing and decay.
If under the effect of Bloating Fungus, Regen will heal 2 health per stack. |
Soul | Modifies the damage of Devourer of Death's Extinguish ability. | Intensity (1 stack = 15 damage) | Used by Devourer of Death. |
Spell Shield | Absorbs the next damage spell. | Duration (1 stack = 1 activation) | Revenge will not trigger on a shielded unit. Dealing 0 damage doesn't remove a stack. Piercing spells, such as Horn Break, will ignore Spell Shield. |
Spikes | When a unit with Spikes is attacked, the attacker takes 1 damage per stack. | Intensity (1 stack = 1 damage) | If under the effect of Petrified Crucible, Spikes will deal 2 damage per stack. If under the effect of Gnarled Root, Spikes will also grant +1 per stack. |
Stealth | Not a target in combat. Loses 1 stack every turn. |
Duration (1 stack = 1 turn) | The Crystalcloak has Stealth 8 when they appear.
The end of a Relentless combat round (1 cycle of attacks) counts as a turn for the purpose of Stealth decay. Spells, Artifacts, and other 'indirect' damage sources ignore Stealth. |
Debuffs[]
Debuffs effects are generally negative for their target and are represented by red icons.
Effect | Description | Stacking | Notes |
---|---|---|---|
Dazed | As long as a unit is Dazed, it can't attack or use any Action or Resolve abilities. | Duration (1 stack = 1 turn) | The end of a Relentless combat round (1 cycle of attacks) counts as a turn for the purpose of Dazed decay. |
Emberdrain | At the start of turn, you lose 1 for every stack of Emberdrain. Decreases every turn. |
Duration (1 stack = 1 turn) & Intensity (1 stack = -1) | |
Frostbite | Unit takes 1 damage per stack at the end of turn. Decreases every turn. |
Duration (1 stack = 1 turn) & Intensity (1 stack = 1 damage) | The end of a Relentless combat round (1 cycle of attacks) counts as a turn for the purpose of Frostbite damage and decay.
If under the effect of Cuttlebeard, Frostbite will not decay. |
Heartless | A unit with Heartless cannot be healed. | Duration (1 stack = 1 turn) | Heartless doesn't jeopardize direct + gains, such as Rector Flicker's Accumulator +5/+10/+20. |
Melee Weakness | The next time the unit is attacked, it takes that much damage again for each stack of Melee Weakness. | Intensity (1 stack = +1 damage multiplier) | |
Reap | Unit takes 1 damage per stack of after combat ends. Does not decrease. | Intensity (1 stack = 1 damage per ) | Used by the Wurmkin clan.
The end of a Relentless combat round (1 cycle of attacks) counts as a turn for the purpose of Reap damage. |
Rooted | Prevents the next time a unit would move between floors. Bosses are immune. |
Duration (1 stack = 1 turn) | |
Sap | -2 per stack. Decreases every turn. |
Duration (1 stack = 1 turn) & Intensity (1 stack = -2) | The end of a Relentless combat round (1 cycle of attacks) counts as a turn for the purpose of Sap decay. |
Spell Weakness | The next time the unit is hit by a damage spell, it takes that much damage again for each stack of Spell Weakness. | Intensity (1 stack = +1 damage multiplier) |
Enemy Only Effects[]
These effects are only available to enemy units.
Effect | Description | Notes |
---|---|---|
Recover | Restore health to friendly units after combat. | Recover replaces the Attack icon with its own icon. Trying to give some to a healer (so it triggers Revenge/Spikes) will improve his healing instead. |
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