Stationed all across the Sea floor, generations of these Guardians have been tasked with the protection of the Unnamed Titan. Their role was entirely ceremonial until now.
Titan Sentry is an excellent defensive unit, capable of defending both units behind it, stopping Support-class enemies on the first floor, and softening up Heavy-class enemies and even bosses.
Though it has a solid value, it isn't enormous, and it needs take hits to use its ability. In addition, its ability is most effective on the first floor where enemies suffer the most from the Frostbite it inflicts. This means it will take a beating, and will struggle to stay alive through most fights; even if this is the case, it contributes quite a bit.
|Titan Sentry can be great as a backline clear on the bottom by itself, therefor capacity is not really a concern in those cases.|
|Heartstone is effective on units that typically occupy the front line of a floor. Front line units are the ones that take most of the damage, leaving the role of dealing damage to the units safely tucked behind them.|
|Endless can be an extremely useful upgrade for Titan Sentry as it makes its longevity issue less important. It also allows Titan Sentry to add Frostbite stacks to bosses on more than one lane.|
Pacts & Unit Essence (The Last Divinity (DLC) only)
Since Titan Sentry gives its essence when fused into another unit, it very much depends on the situation whether you want to to fuse Titan Sentry into another unit or vice versa. Either way, you are looking to create a very strong defensive unit (or, with the right allied clan, give it Endless with Votivary or Transcendimp).
One particularly strong fusion, if you can handle the defensive issues with upgrades, is to fuse it with a copy of itself to double the potency of its ability. This can be necessary to kill Pact Shard-enhanced Support-class enemies later in the game.
See: Version History
|1.0.0||Added Titan Sentry.|