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Vent is a Hellhorned Clan Hellhorned.png Card in Monster Train.

Lore[]

The Boneshaker is on my own design. Fueled by the last shards of the Pyre, the train is robust and dependable. One of its lesser-known features is the ability to unleash pressurize steam on invaders.

Strategy[]

Vent hits all enemies on a floor, making it a valuable way to clear out weak enemies.

In Rings 1-3, it can kill most backline enemies with 1Ember, and you usually will be spending that much, as its damage does not scale very well with Ember spent. You should usually play it at the end of the turn when no other spells that cost Ember need to be played.

Vent should be given a damage upgrade as soon as possible, as it will apply to all enemies - not only does this allow it to keep killing backline enemies later in the game, it also allows it to be effective with a 0Ember investment (albeit with the constraint that you have to play it after all spells costing Ember).

Suggested Upgrades[]

Upgrade Description
Upgrade Spell Powerstone.png Powerstone allows Vent to clear all Support-type units in the game (without The Last Divinity (DLC) or Armor Emblem) even when used with 0 Ember.
Upgrade Spell Extremestone.png Extremestone (The Last Divinity (DLC) only) allows Vent to clear out all Support-type enemies, even if they are Pact Shard-enhanced.
Upgrade Spell Keepstone.png Keepstone allows Vent to be your consistent solution for backline removal, allowing you to devote your other resources towards killing heavy enemies and bosses.

History[]

See: Version History

Version Changes
1.0.0 Added Vent.


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