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Monster Train was officially released on May 20th, 2020 and since has seen a number of small and large changes. The main purpose of this article is to document the history of the game and archive all Past Patch Notes.

Monster Train (1.0)[]

Monster Train Icon.png

See: Monster Train

Monster Train was officially released on May 20th, 2020. This was the official launch after a long time of Beta testing and balancing.

Wild Mutations (1.1)[]

Wild Mutations was released on 15th of July, 2020. It was the first major Update to Monster Train and mainly introduced 35 new Mutators as well as 15 Expert Challenges, both of them now also playable in a standard run. Additionally Card Frames and the Comunity Challenges selection screen were introduced. Besides that it was the first major balance overhaul for the game.

Friends and Foes (1.2)[]

Friends and Foes was released on 4th of September, 2020. It was the second major Update to Monster Train and added the Exiled Champions, Talos, Archus and Seraph the Patient as its main features. Additionally some new artifacts, some new Expert Challenges and the personal records page were introduced to the game.

Herzal's Workshop (1.3)[]

Herzal's Workshop was released on 22nd of October, 2020. It's main feature was the addition of official mod support as well as time limited Halloween cosmetic updates. Further some accessibility options for color blindness and generally the option to change the color of Status Effects was added. One noteworthy change was the moving of Bone Dog's Favor to its own Concealed Caverns Event.

Controller and Keyboard Update (1.4)[]

Controller and Keyboard Update was released on 10th of December, 2020. It's main feature was the addition of gameplay and keyboard support to be able to navigate the game completely without a mouse. This was in preparation for the release on XBox GamePass. Another noteworthy addition was the reworking of the Champion Path Cultivating for the Sentient as well as Awoken Hollow.

The Last Divinity (2.0)[]

The Last Divinity Icon.png

See: The Last Divinity (DLC)

2.0 was released alongside The Last Divinity on 25th of March, 2021. The Last Divinity was the first DLC released for Monster Train. The 2.0 Patch featured balance changes, a Covenant Ranks rework, as well as a rework for Morsels mainly.

Post DLC Patches (2.x)[]

The patches following The Last Divinity were mostly filled with bug fixes instead of new content, as such they also did not receive special names.

2.1 was released on 19th of May, 2021, one day ahead the 1 year anniversary of the release for Monster Train. This patch mostly contained some balance changes and bug fixes in the aftermath of the first DLC release with 2.0. Some of the most noteworthy changes was a complete overhaul of For the Greater Good.

2.2 was released on 8th of October, 2021, and mostly features bug fixes and performance improvements that were backported from the Switch release.

Complete Patch Notes[]

The following is a list of Patches and Updates released for Monster Train. This list includes Public Patches that are available for the general public and does not include Patches that were only available for beta testers, developers and preview builds that were released to streamers and reviewers ahead of public release. There are two types of releases, Beta releases, that are also referred to as "the public test train" by the developers and releases to the Main branch. Patch Notes for the Beta branch usually refer to changes over all versions and Patch Notes for the Main branch refer to changes since the last Main Branch.

Version History
Version* Date of release Build Number Branch Patch Notes
Version-2-1.jpg
Post DLC Patches (2.x)
2.2 2021-10-07 (Steam)

2021-10-18 (Gog)

12905 Main
  1. BUG FIX - addressed a case where the second of two Concealed Caverns follow-up events triggering at the same time could be skipped if the player clicked the mouse quickly as the second event starts.
  2. BUG FIX - Mark of a Champion now ignores Sap when it calculates its bonus. One place that came up is while facing Seraph the Temperant.
  3. BUG FIX - fixed incorrect spawn locations sometimes being chosen for Remnant Host, Legion of Wax, Bog Chrysalis, etc. The incorrect situations came up when 2 or more units in the room died on the same turn.(rolled back on 2021-10-18)
  4. BUG FIX - For The Greater Good can no longer be cast in the Pyre room.
  5. BUG FIX - fixed Cheater's Hand softlock when zero cards are drawn. This is an extremely rare situation.
  6. BUG FIX - fixed a rare softlock with Bog Chrysalis' synthesis effect in certain situations.
  7. BUG FIX - cards no longer get stuck on the screen when going back to the main menu during card animations like Rector Flicker's reform ability.
  8. BUG FIX - fixed rare issue where visual effect particles were bright pink.
  9. BUG FIX - fixed keyboard/controller input issues when you resume straight into post-battle victory from the main menu.
  10. TEXT - changed The Last Divinity's Purify text to say: "Removes all damaging debuffs from this unit at the end of turn." This more accurately describes how it works.
  11. TEXT - fixed two cards with the same name in German - Fortify / Reinforce. Fortify became "Rüsten."
  12. TEXT - fixed German mistranslation of "imp" on description text for Imp-in-a-box. Now "kobold."
  13. ENGINE - fixed a variety of memory leaks when going in and out of battle.
  14. ENGINE - changed how certain types of data load so that there isn't a long load time if you resume a run on the map and then immediately open a unit banner. Or when you resume a run into the victory UI at the end of battle and then open a unit card pack. Now this data loads during the black load screen instead of just before it's needed.
? 2021-05-?? 12844 Main Bugfix: For the Greater Good cannot be used in pyre room anymore.
2.1.0 2021-05-19 12838 Main

This is a large balance and bug fix patch.

Champions

  1. The Decayer Spine Chief health progression increased 35/70/110 to 45/90/140.
  2. The Infector Spine Chief attack progression increased 20/20/20 to 25/25/25.
  3. Fire Light Little Fade Extinguish attack progression reduced 5/15/25 to 5/12/20.
  4. Eternal Flame Little Fade Extinguish attack progression reduced 20/40/60 to 15/30/60.

Spells

  1. For The Greater Good card modified substantially. It now randomly summons one of six 1-capacity angelic units to the front of the floor. We know this will disappoint some folks, but there were simply too many complicated bugs in the other version and no clear path to fixing some of them.
  2. For The Greater Good event no longer available as early in a run (no longer available in the Ring 3 cavern).
  3. Soul Siphon is no longer eligible for the Stackstone upgrade.

Units

  1. "Mini bosses" in The Last Divinity battle no longer benefit from the Ninja Training mutator.
  2. Thorned Hollow max health gain increased 40 -> 60 and Spike gain increased 2 -> 3.
  3. Legion of Wax essence extinguish trigger changed to a revenge trigger and “Twin of Wax” changed to “Mote of Wax” (so, basically, every time the unit takes damage from any source, it pops out a 1-capacity chump blocker).
  4. Lodestone Totem essence now Saps all enemy units but has a +2E cost associated with it.
  5. Transcendimp cost increased 1 -> 2.

Artifacts

  1. Votive Key now only triggers when cards are played from hand. The primary goal is to eliminate anti-synergy with Commemorative Spike.

Events

  1. The “Malicka Purge” event now heals the pyre instead of purging cards. Within the context of the DLC, purging is more common than before due to the Dark Temple, so this provides an alternative benefit that should prove more compelling.
  2. Olde Magic event rate reduced by ~25% of previous rate.
  3. Rail of the Covenant (empower and add Purge) event rate reduced by ~40% of previous rate.
  4. Glowing Brands event now less common in ring 3 but is now also available in ring 5’s cavern.
  5. The two endgame events have more than doubled in occurrence if the player has the requisite number of shards to trigger them.

Text

  1. Adjusted text on Coldcaelia’s unit essence for consistency.
  2. Outdated "Room" unit limit message changed to "Floor" unit limit message.
  3. Charged Echoes tooltip background color corrected for consistency on Forced Contamination.
  4. Charged Echoes tooltip added to Glareminder, Symphony of the Soul, and Accelerated Incubation.
  5. Status Effect tooltip added to Eel Gorgon.
  6. Localized the "view" button for DLC call to action
  7. Fixed Chinese translation of "Reap" so it isn't the same as "Harvest".
  8. Fixed "Pyre Shards" typo in a UI tooltip -> should have been "Pact Shards".

Bug Fixes

  1. When two Concealed Caverns follow up events trigger at the same time, the second event could be completely aborted if the user clicked to skip the intro animation. This made it so the player could miss rewards from the second event. Now if you try to skip the animation in the second event it should skip to reward selection like normal.
  2. Fixed Divine Hoard not showing consistent artifacts between the left or the right path. Now the artifacts offered are the same on either path. This fixes the reported bug about being offered the same artifact twice in a run from a Divine Hoard reward.
  3. Fixed an artifact selection bug for people who don't own the DLC that could lead to two of the same artifact available at the same shop or DLC artifacts showing up even if you don't own the DLC.
  4. When Wurmkin cards add Consume to a card with Eternalstone, the Consume tag should now always show up on the card.
  5. Fixed Apex Imp and Morsel-Made attack animations.
  6. Fixed a controller/keyboard issue where you could buy more upgrades than intended.
  7. Fixed a situation when, in Run Summary, a card could show a replacement parameter name instead of the correct numeric value.
  8. Added Shard of Divinity to the Logbook.
  9. Edge Prior's cost reduction now works on Olde Magic if it has a healing effect on it.
  10. Fixed Vapor Funnel not triggering on TLD when he enters the Pyre room.
  11. Fixed Worn Grindstone not working on Cardless units.
  12. Hammered Chestplates and Commemorative Spike interaction fixed.
  13. Fixed Commemorative Spike neutralizing the Cov10 Emberdrain effect erroneously. Now the first unit played by the player in the top floor gets Emberdrain. The Morsel Miner does not count for it.
  14. Fixed Bone Rattler and Bone Shine not triggering Etch.
  15. Fixed incorrect tooltip rules information on Steelsinger Rejuvenate.
  16. Fixed Sacrificial Resurrection ember cost incorrect when copied by Twinstone.
Version-2-0.png
The Last Divinity (2.0)
2.0.1 2021-03-31 12722 Main

This is a small bug fix patch with a few enhancements.

  1. UI - improved visibility of what is happening when you hide the Cheater's Hand UI before confirming a card selection because this was causing confusion and some people thought they were softlocked.
  2. CONTROLS - with controller or keyboard, if you try to summon a unit and can't because of lack of capacity we now re-select the card you just tried to cast. This improves the intuitiveness of controls in this situation.
  3. CONTROLS - with controller or keyboard, changing your allied clan within the Clan Select screen now always skips over your primary clan, avoiding unintended clan switching.
  4. ART - compressed some character textures that were not compressed (most already were) to reduce memory consumption and improve load time.
  5. ENGINE - changed how certain types of data load so that there isn't a long load time if you resume a run on the map and then immediately open a unit banner. Or when you resume a run into the victory UI at the end of battle and then open a unit card pack. Now this data loads during the black load screen instead of just before it's needed, resulting in more responsive UI.
  6. BUG FIX - fixed softlock with combination of Hope for Peace, Spell Railspike, and Wurmkin cards that bring cards back from the Consume pile.
  7. BUG FIX - fixed ability to rapidly use the "engage pact" button in the Divine Temple which would lead to broken sequencing and the game possibly stealing cards from you by purging more than one card but only getting one unit upgrade.
  8. BUG FIX - fixed a case in a Concealed Caverns event where a DLC card with broken visuals could be given out to non-DLC owners.
  9. BUG FIX - fixed The Last Divinity attack stat calculation not interacting properly with Sap when relentless mode starts.
  10. BUG FIX - eliminated a memory leak in battle when hovering cards on and off in a certain way.
  11. BUG FIX - fixed an issue with controller/keyboard where if you ended your turn while a card was resolving at the start of the next turn no card would be selected.
  12. BUG FIX - fixed 16:10 aspect ratio UI issues in Divine Temple.
  13. BUG FIX - fixed Russian language UI issues in Divine Temple.
  14. BUG FIX - fixed various text issues with Brazilian Portuguese.
  15. BUG FIX - fixed cards sorting improperly in Large UI mode when viewing the Logbook cards page for the first time after booting the game.
  16. BUG FIX - in the tutorial, when using controller/keyboard, don't unselect the Champion right after telling the player to summon them.
2.0.0 2021-03-25 126xx** Main

Full Patch Notes

DLC Content

  1. NEW CLAN - the Wurmkin with a full set of cards and artifacts.
  2. NEW BOSS - The Last Divinity, the biggest threat you've faced yet.
  3. PACT SHARDS - a new currency that has new types of upgrades, including the ability to merge two units into one.
  4. NEW EVENTS - new Concealed Caverns events to add more variety to your runs. These have new rewards including unique cards and artifacts.
  5. NEW ARTIFACTS - new clanless artifacts that can appear on any run.
  6. NEW RARE CARDS - one new rare card in each of the original 5 clans to spice up rare card drafts.
  7. DIVINE MASTERY - a second tier of card mastery that imbues your cards with a divine stamp if you defeat The Last Divinity on a run.
  8. NEW EXPERT CHALLENGES - five more expert challenges to test your mettle at Covenant 25.
  9. LOGBOOK UPDATE - owners of The Last Divinity get a new Logbook page to track all of their progress.

Gameplay Balance Updates

In addition to the new content in the DLC, we made a variety of balance tweaks to existing content that apply to all players.

Artifacts

  1. Imp-cicle can now give Queen’s Impling. Additionally, the chances of getting Imp Scholar and Transcendimp were increased slightly.
  2. Cursed Vines artifact changed from rearranging enemies automatically to giving the player Vine Grasp spells with Purge to rearrange enemies as they see fit.
  3. Hammered Chestplates now grants +5 health (increased from +3).

Champions

  1. Hornbreaker Prince’s Reaper path and all three of Tethys Titansbane’s paths gained a little bit more health to reduce the occurrence of back-line champion death.
  2. Cultivating Sentient’s card draw bonus no longer grows bigger at levels II and II. We’re pleased so many players are enjoying the recent changes to Cultivating Sentient, but she’s grown just a little too reliable at winning. This small tweak back down in power should trim her hedges just a little and bring her in line with other Monster Train champions.
  3. Tethys’s Handheld Totem path now deals more damage at levels II and III. Tethys is a unique champion many players enjoy, but higher levels of her Handheld Totem path have struggled to keep up with other options. We’ve increased attack at levels II and III to make it more rewarding to stay on her Spell Weakness path instead of branching out.
  4. Lil Fade’s Eternal Flame path has had its attack bonuses reduced, but it no longer increases her ember cost each time she dies. This will allow the pint-sized Eternal Flame to be eternally playable regardless of your ember generation. Also added Quick.

Cards

  1. In the Hellhorned camp, Horned Warrior, Steelworker, Railbeater, Fledgling Imp, Horn Break, and Imp-in-a-Box all got a little bit stronger in various ways. On the other hand, Imp-Portant work was toned down slightly. (Horned Warrior attack 30 -> 15, health 4 -> 5, gained Multistrike 1. Steelworker now affects all friendly units. Railbeater now inflicts Melee Weakness instead of Push. Fledgling Imp Rage 3 -> 5. Horn Break hits twice. Imp-in-a-Box got the same changes as Imp-cicle. Imp-Portant Work ember gain 2 -> 1.)
  1. Over in Awoken territory, Thorned Hollow gained more attack, but they’ll need to pay a little more ember for Invigorating Solution, Unleash the Wildwood, and cards drawn from Awoken Railspike. (Thorned Hollow attack 5 -> 15. Invigorating Solution and Unleash the Wildwood ember 0 -> 1. Awoken Railspike ember reduction 2 -> 1.)
  1. The lands of the Stygian Guard look pretty calm, but we added a couple extra Magic Power to Molluscmage to ensure they remain the masters of the arcane. (Molluscmage Magic Power bonus 8 -> 10.)
  1. In Umbraland, Ember Cache and Making of a Morsel traded a point of ember, numerous Morsel units’ stats and/or bonuses increased, and the “Uncommon or Rare” morsel drop rates were adjusted slightly. (Ember Cache cost 0 -> 1. Making of a Morsel cost 2 -> 1. Magma Morsel attack stat 4 -> 6 and granted attack 4 -> 6. Antumbra health stat 4 -> 6 and granted health 4 -> 6. Morsel Excavator attack stat 2 -> 3 and granted attack 2 -> 3. Morsel Jeweler health stat 2 -> 3 and granted health 1 -> 3. Morsel Miner granted attack and health 5 -> 6. Rubble Morsel granted attack and health 0 -> 1.)
  1. Last but not least, the Melting Remnant saw some improvements to Lady of the House and Waxen Spike while the almighty Intent on Death was toned down. (Lady of the House attack stat 25 -> 35 and health stat 40 -> 45. Waxen Spike attack scaling 3 -> 4 and Burnout 1 -> 4. Intent on Death was cost 2 and now has Consume and is cost 1.)

Other

  1. The Covenant Rank 10 and 20 challenges have been changed. Covenant Rank 10 now gives Emberdrain to the first unit played to the top floor each turn, and Covenant Rank 20’s capacity reduction now always applies to the middle floor. This gives each floor a unique challenge: getting hit by enemies first, having less room for units, and impacting your ember generation.
  2. The “Shards of the Pyre” event now has a third reward options that gives you a Strengthstone unit upgrade.
  3. Various game elements rephrased slightly for clarity and/or consistency.
  4. Free Soundtrack update adding The Last Divinity theme song for Soundtrack owners.
2.0-publictest-1 2020-01-07 12181 limited Beta

Major new featuresThe public test for the new content has arrived, and it has even more moving parts than you may have expected. The dominant feature at first glance is undoubtedly the new Wurmkin clan, complete with a full set of cards, artifacts, and an all-new corruption game mechanic, but that’s only the beginning!

Let’s take a look at the various big-picture elements of this new content:

  1. Wurmkin Clan: The Wurmkin are a complete clan with their own champions, units, spells, artifacts, and their very own game mechanic – corrupted echoes
  2. New Rares for Existing Clans: One new rare unit for Hellhorned, Awoken, Stygian Guard, and Umbra; one new rare spell for Melting Remnant
  3. New General Artifacts: The artifact pool for common artifacts, those not tied to a specific clan, has 11 brand new artifacts
  4. New Concealed Caverns Events: There are numerous new events players can trigger throughout their run that introduce new story elements in the world of Monster Train
  5. New Currency: Shards are a brand new currency with which players can interact; unlike gold, you gain benefits when you GAIN shards rather than when you spend them, but they also enhance the power of your enemies in battles throughout your run
  6. Shard Enemies: The more shards you carry, the more you’ll run into elite “Shard” enemies, more powerful versions of the enemies you’ve faced before
  7. Shard Map Nodes: Each ring has one shard map node where you can take on more shards to gain gold, artifacts, or spell upgrades, or to perform a unit synthesis
  8. Unit Synthesis: At the Divine Temple map node, you can sacrifice a unit and fuse some of its essence into another, granting that unit bonus stats and abilities
  9. Final Battle: If you have 100 or more Shards when you defeat Seraph, your run enters a brand new battle – The Last Divinity
  10. Updated Scoring: You gain additional points for taking on more shards and for defeating The Last Divinity.
  11. Divine Card Mastery: Defeating The Last Divinity gives you a Divine mastery stamp on each of your cards used in that run.
  12. New Mutators: 10 new Mutators
  13. New Expert Challenges: 5 new Expert Challenges
  14. New Card Frames: 3 new mastery card frames with new unlock conditions

Changes to existing content

  1. GAMEPLAY – Horned Warrior’s attack decreased 30 -> 15, health increased 4 -> 5, and he gained Multistrike 1. (It’s been a very long time since Horned Warrior has received any changes, but changes were due. The iconic Hellhorned demon gained a bit more staying power and exchanged some raw attack power for Multistrike 1.)
  2. GAMEPLAY – Imp-cicle and Imp-in-a-Box can now give Queen’s Imps. Additionally, the chances of getting Imp Scholar and Transcendimp were also increased slightly.
  3. GAMEPLAY – Cultivating Sentient’s card draw bonus no longer grows bigger at levels II and II. (We’re pleased so many players are enjoying the recent changes to Cultivating Sentient, but she’s grown just a little too reliable at winning. This small tweak back down in power should trim her hedges just a little and bring her in line with other Monster Train champions.)
  4. GAMEPLAY – Awoken Railspike cost reduction decreased 2 -> 1. (Card draw and an ember discount in one? Sign me up! We’ve dialed back the cost reduction of Awoken Railspike to rein in its power a little, but it still offers phenomenal value for your ember.)
  5. GAMEPLAY – Tethys’s Handheld Totem path level-II stat upgrade changed from +2 Health -> +5 Attack and +3 Health. Her level-III stat upgrade changed from +1 Health -> +10 Attack and +3 Health. (Tethys is a unique champion many players enjoy, but higher levels of her Handheld Totem path have struggled to keep up with other options. We’ve increased attack and health at levels II and III to make it more rewarding to stay on her Spell Weakness path instead of branching out.)
  6. GAMEPLAY – Numerous Morsel units’ stats and/or bonuses increased (Magma Morsel attack stat increased 4 -> 6 and granted attack increased 4 -> 6, Antumbra health stat increased 4 -> 6 and granted health increased 4 -> 6, Morsel Excavator attack stat increased 2 -> 3 and granted attack increased 2 -> 3, Morsel Jeweler health stat increased 2 -> 3 and granted health increased 1 -> 3, Morsel Miner granted attack and health increased 5 -> 6, Rubble Morsel now grants 2 attack and 2 health).
  7. GAMEPLAY – The “Shards of the Pyre” event now has a third reward options that gives you a Strengthstone unit upgrade.
  8. TEXT – Several game elements rephrased slightly for clarity and/or consistency.
Version-1-4.png
Controller and Keyboard Update (1.4)
1.4.1 2020-01-04 11939 Main
  1. BUG FIX - fixed a scenario where game progress could be lost.
1.4.0 2020-12-10 11672 Main

New Features

  1. Full gamepad/controller and keyboard support. Hate the mouse? Now you can play the whole game without it.
  2. Large UI scale option. If you play on TV or just want cards and the UI to be bigger in general, now you can scale it up via the "accessibility" area of the settings menu. Works well in combination with Steam Big Picture and a controller.
  3. New gameplay keyword: Cultivate. It's an Awoken clan keyword that increases the attack and health of the unit with the lowest health in the room.

Controller Status On Steam the development team has tested and verified the following controllers work with the game:

  1. Xbox One
  2. Xbox 360
  3. PS4
  4. Switch Pro
  5. Stadia

It is likely other controllers will work as well but we haven't specifically verified them.

Three Important Notes

  1. Keyboard: if you previously changed your key bindings you're going to want to review the bindings again and update them. We changed a lot about how keyboard works.
  2. Controller caveat: regardless of controller type used, all in-game button hint icons are currently Xbox controller icons.
  3. Controller caveat: right now we don't support rebinding controller buttons within the game.

Gameplay Changes

What would a major update be without some balance changes?

  1. GAMEPLAY - Cultivating Sentient's card draw moved from a Revenge trigger to a "cards drawn" modifier that scales with champion level.
  2. GAMEPLAY - Cultivating Sentient gained Cultivate as a Revenge trigger that increases the stats of the lowest-health friendly unit and scales with champion level.
  3. GAMEPLAY - Cultivating Sentient health scaling at levels 2 and 3 reduced (100 -> 80 at level 2 and 200 -> 160 at level 3) now that levels 2 and 3 have ability increases, not just health increases.
  4. GAMEPLAY – Awoken Hollow Rejuvenate trigger changed from targeting self only to using Cultivate keyword.
  5. GAMEPLAY - Awoken Merchant of Steel upgrade changed from Spikes 4 -> 10 Health and Spikes 3.
  6. GAMEPLAY - Permafrost trait added to Ice Tornado.
  7. GAMEPLAY – Fire Light Little Fade III attack bonus decreased 30 -> 25.
  8. GAMEPLAY – Excavation Eruption Cost decreased 4 -> 3 and number of strikes decreased 4 -> 3.
  9. GAMEPLAY – Paraffin Thug health increased from 3 -> 10.
  10. GAMEPLAY – The Abandoned Train event can now also give out Imp-in-a-Box or Ember Cache.
  11. GAMEPLAY – Penitent Remains attack bonus increased 1 -> 2.
  12. GAMEPLAY – Ember Stasis damage increased 100 -> 120.
  13. GAMEPLAY – Weathered Coldstones now triggers with each blight played (formerly once per turn).
  14. GAMEPLAY - Boneshine changed from 2x Pyre heal with Consume to 5x Pyre heal with Purge.
  15. GAMEPLAY - Bone Rattler changed from 3x Pyre attack to 5x Pyre attack.
  16. GAMEPLAY – The Revenge Attack Buff option of the Abandoned Winged event additionally grants 20 health upon return or 30 health after waiting.
  17. GAMEPLAY – The Extinguish Damage option of the Abandoned Winged event grants 40 damage (up from 20) or 60 damage (up from 50) plus Quick after waiting.
  18. TEXT – Crushing Demise sentence order and trigger order reversed to reduce player confusion.
  19. TEXT – Titan’s Claws artifact verbiage now specifies duration.
  20. BUG FIX - addressed an issue where Molded would not automatically Reform a unit if there was only one unit available and there was a Consumed spell in the Consume pile.
1.4.0-publictest-1 2020-12-07 11649 Beta

New Features

  1. Full gamepad/controller and keyboard support. Hate the mouse? Now you can play the whole game without it.
  2. Large UI scale option. If you play on TV or just want cards and the UI to be bigger in general, now you can scale it up via the "accessibility" area of the settings menu. Works well in combination with Steam Big Picture and a controller.
  3. New gameplay keyword: Cultivate. It's an Awoken clan keyword that increases the attack and health of the unit with the lowest health in the room.

Gameplay Changes

What would a major update be without some balance changes?

  1. GAMEPLAY - Cultivating Sentient's card draw moved from a Revenge trigger to a "cards drawn" modifier that scales with champion level.
  2. GAMEPLAY - Cultivating Sentient gained Cultivate as a Revenge trigger that increases the stats of the lowest-health friendly unit and scales with champion level.
  3. GAMEPLAY - Cultivating Sentient health scaling at levels 2 and 3 reduced (100 -> 80 at level 2 and 200 -> 160 at level 3) now that levels 2 and 3 have ability increases, not just health increases.
  4. GAMEPLAY – Awoken Hollow Rejuvenate trigger changed from targeting self only to using Cultivate keyword.
  5. GAMEPLAY - Awoken Merchant of Steel upgrade changed from Spikes 4 -> 10 Health and Spikes 3.
  6. GAMEPLAY - Permafrost trait added to Ice Tornado.
  7. GAMEPLAY – Fire Light Little Fade III attack bonus decreased 30 -> 25.
  8. GAMEPLAY – Excavation Eruption Cost decreased 4 -> 3 and number of strikes decreased 4 -> 3.
  9. GAMEPLAY – Paraffin Thug health increased from 3 -> 10.
  10. GAMEPLAY – The Abandoned Train event can now also give out Imp-in-a-Box or Ember Cache.
  11. GAMEPLAY – Penitent Remains attack bonus increased 1 -> 2.
  12. GAMEPLAY – Ember Stasis damage increased 100 -> 120.
  13. GAMEPLAY – Weathered Coldstones now triggers with each blight played (formerly once per turn).
  14. GAMEPLAY - Boneshine changed from 2x Pyre heal with Consume to 5x Pyre heal with Purge.
  15. GAMEPLAY - Bone Rattler changed from 3x Pyre attack to 5x Pyre attack.
  16. GAMEPLAY – The Revenge Attack Buff option of the Abandoned Winged event additionally grants 20 health upon return or 30 health after waiting.
  17. GAMEPLAY – The Extinguish Damage option of the Abandoned Winged event grants 40 damage (up from 20) or 60 damage (up from 50) plus Quick after waiting.
  18. TEXT – Crushing Demise sentence order and trigger order reversed to reduce player confusion.
  19. TEXT – Titan’s Claws artifact verbiage now specifies duration.
  20. BUG FIX - addressed an issue where Molded would not automatically Reform a unit if there was only one unit available and there was a Consumed spell in the Consume pile.
Version-1-3.jpg
Herzal's Workshop (1.3)
1.3.3 2020-11-03 11039 Main
  1. HALLOWEEN - removed the temporary Halloween decorations.
  2. HALLOWEEN - reduced the frequency Bone Dog appears. It's still more common than it was before the Herzal's Workshop update. We hope a lot of you were able to master the card during the limited time Halloween event!
1.3.2 2020-10-30 10996 Main
  1. BUG FIX - fixed a bug where save game progress could reset if you quit the game in a small window of time after the game starts up but before anything is rendered.

Happy Halloween!

1.3.1 2020-10-28 10939 Main

This is a small bug fix patch that addresses some issues from the Herzal's Workshop update.

  1. BUG FIX - fixed emoji reactions not working in multiplayer.
  2. BUG FIX - Hell Rush - fixed timer UI getting stuck permanently saying "out of time" if you ran out of time during a round.
  3. BUG FIX - the card mastery screen in the Logbook now shows the crossed swords attack icon as intended.
1.3.0 2020-10-22 10865 Main

New features

  1. MODS - added official mod support. Enable mods on the main menu and then check out the Steam Workshop.
  2. HALLOWEEN - for a limited time you'll see some holiday themed graphics in the game. Also, Bone Dog is now in his own Concealed Caverns event and is much more common for the duration of the Halloween celebrations.
  3. SETTINGS - added a new color blind accessibility option. It changes the color of some floating text and status effect icons. There is a preset for red/green color blind. You can also set the option to "custom" and then change the colors to whatever you want in the game preferences file.

Other changes

  1. GAMEPLAY - moved Bone Dog to his own event and removed him from the potions event. Made Bone Dog more common.
  2. GAMEPLAY - Rector Flicker's Dark Calling path buffed. Stats increased at all levels. Bonus attack on reform increased at level 1 (0->5) and level 2 (5->10).
  3. GAMEPLAY - changed Razorsharp Edge yet again to try to prevent confusion. Went back to saying "-2 <heart>" on the card but now it also always lowers current health and max health. Hopefully this will be the end of the confusion.
  4. GAMEPLAY - Emberstone can now be applied to X cost cards.
  5. GAMEPLAY - using a reform card when there is only one possible target in your Consume pile will skip the deck screen and immediately reform that unit.
  6. GAMEPLAY - increased Gorge stat gain for Penumbra's Glutton path
  7. GAMEPLAY - increased stats of Solgard's Titanchannel path at level 1. Decreased shard requirement at level 2
  8. GAMEPLAY - Hallowed Drippings Burnout increased 3 -> 5.
  9. GAMEPLAY - Purifying Cleanse healing increased 10 -> 15, Burnout increased 2 -> 3.
  10. GAMEPLAY - Wicklash attack buff increased 5 -> 10.
  11. GAMEPLAY - Perils of Production Rage increased 2 -> 3.
  12. GAMEPLAY - Railbeater Armor bonus increased 25 -> 30.
  13. GAMEPLAY - Molluscmage stats changed to 5/3 with +8 Magic Power.
  14. GAMEPLAY - Cuttlehex stats changed to 5/3.
  15. GAMEPLAY - Preserved Thorns Ember cost increased 0 -> 1.
  16. GAMEPLAY - removed Rage bonus from Furnace Tap.
  17. ENGINE - various changes that improve load time and reduce peak memory consumption.
  18. TEXT - removed erroneous Enhance tooltip from Bone Rattler.
  19. TEXT - clarified that Endless works on Eaten units too.
  20. BUG FIX - the Moth Magic mutator now ascends even when there is armor.
  21. BUG FIX - fixed a softlock that was introduced a few months ago for brand new players if they followed a rare sequence of actions in the initial tutorial.
1.3.0-publictest-2 2020-10-20 10849 Beta
  1. MODS - when a player disables non-cosmetic mods we now delete all in-progress run saves to avoid incompatibility problems with the base game. There is a new warning message for this situation.
  2. MODS - added bright red text to the F8 feedback screen when mods are enabled to ask people to report bugs to mod authors, not to the dev team.
  3. MODS - worked with author of the Arcadian clan mod to mitigate some bugs in the Dark Forge and Concealed Caverns that could lead to softlocks.
  4. GAMEPLAY - Rector Flicker's Dark Calling path buffed. Stats increased at all levels. Bonus attack on reform increased at level 1 (0->5) and level 2 (5->10).
  5. GAMEPLAY - updated Purifying Cleanse again. Heal changed from 20 -> 15 (still +5 from base game), Burnout increased 2 -> 3.
  6. GAMEPLAY - removed Rage bonus from Furnace Tap.
  7. BUG FIX - fixed bug where cards that are not eligible for upgrades at the merchant didn't show the message telling the player why they were ineligible.
  8. BUG FIX - Moth Magic now ascends even when there is armor.
  9. BUG FIX - fixed frequent exception in accessibility colors.
  10. BUG FIX - fixed a softlock that was introduced a few months ago for brand new players if they followed a rare sequence of actions in the initial tutorial.
1.3.0-publictest-1 2020-10-17 10646 Beta

Major new features:

  1. MODS - added official mod support. Enable mods on the main menu and then check out the Steam Workshop.
  2. HALLOWEEN - for a limited time you'll see some holiday themed graphics in the game. Also, Bone Dog is now in his own Concealed Caverns event and is much more common for the duration of the Halloween celebrations.
  3. SETTINGS - added a new color blind accessibility option. It changes the color of some floating text, status effect icons, and tooltips. There is a preset for red/green color blind. You can also set the option to "custom" and then change the colors to whatever you want in the game preferences file.

Other changes:

  1. GAMEPLAY - moved Bone Dog to his own event and removed him from the potions event. Made Bone Dog slightly more common.
  2. GAMEPLAY - changed Razorsharp edge yet again to try to prevent confusion. Went back to "-2 <heart>" but now it also always lowers current health in addition to max health. Hopefully this will be the end of the confusion.
  3. GAMEPLAY - Emberstone can now be applied to X cost cards.
  4. GAMEPLAY - using a reform card when there is only one possible target in your Consume pile will skip the deck screen and immediately reform that unit.
  5. GAMEPLAY - increased Gorge stat gain for Penumbra's Glutton path.
  6. GAMEPLAY - increased stats of Solgard's Titanchannel path at level 1. Decreased shard requirement at level 2.
  7. GAMEPLAY - Hallowed Drippings Burnout increased from 3 -> 5.
  8. GAMEPLAY - Purifying Cleanse healing increased 10 -> 20.
  9. GAMEPLAY - Wicklash attack buff increased 5 -> 10.
  10. GAMEPLAY - Perils of Production Rage increased 2 -> 3.
  11. GAMEPLAY - Railbeater Armor bonus increased 25 -> 30.
  12. GAMEPLAY - Molluscmage stats changed to 5/3 with +8 Magic Power.
  13. GAMEPLAY - Cuttlehex stats changed to 5/3.
  14. GAMEPLAY - Preserved Thorns Ember cost increased 0 -> 1.
  15. ENGINE - various changes that improve load time and reduce peak memory consumption.
  16. TEXT - removed erroneous Enhance tooltip from Bone Rattler.
  17. TEXT - clarify that Endless works on Eaten units too.
Version-1-2.jpg
Friends and Foes (1.2)
1.2.6 2020-09-17 10470 Main

This is a small update primarily focused on bug fixes and a few balance changes.

  1. GAMEPLAY - Trample can now be added to a unit that already has Trample. It doesn't do anything but it's a consistency improvement.
  2. GAMEPLAY - no longer open the deck UI if you cast Molded with no possible targets.
  3. GAMEPLAY - Molluscmage is now Common.
  4. GAMEPLAY - Titanstooth is now Uncommon.
  5. GAMEPLAY - Solgard's Titanchannel now has increased stats, 35->40 at level 1, 75->90 at level2 with an increased Shard requirement of 9->12, and 175->210 with an increased requirement of 12->15. The goal of these changes is to both increase the overall power level and also make the need to focus on casting many spells more prominent as you level up with path.
  6. GAMEPLAY - Little Fade's Fire Light path now adds +5 max health at all levels instead of the lower scaling amounts previously.
  7. GAMEPLAY - Little Fade's Eternal Flame at all levels now gives increased attack. Level 1 is 20->25, level 2 is 60->70, level 3 is 120->140.
  8. GAMEPLAY - Flicker's Liquor now ignores unplayable cards like Deadweight.
  9. TEXT - updated Cardless tooltip to mention Eaten pile.
  10. TEXT - improved Melee Weakness Seraph description.
  11. TEXT - changed description of Razorsharp Edge and Offering Monument to refer to max health specifically (again) to try to eliminate frequent confusion about how they behave.
  12. TEXT - changed description of Advanced Prototype to try to clarify that it doesn't work on Cardless units. Edge case that comes up with Hivemind and Commemorative Spike.
  13. TEXT - improved consistency in Portuguese.
  14. ART - updated one of the Darkshard portraits in battle intro to look more unique like it does in battle.
  15. ART - updated Primordium's face in clan select to improve visual quality.
  16. BUG FIX - fixed an issue with Hope for Peace and duplicating Purge cards that could result in Purge coming back.
  17. BUG FIX - fixed preview issue with Phased units.
  18. BUG FIX - fixed Sting art missing if you have Wyldenten as your champion via the mutator that selects a non-class champion and then you go the Sting path. This change fixed some other similar issues as well.
  19. BUG FIX - ensure Looming Darkshard's cost increase is applied in order with effects such as Split Anvil.
  20. BUG FIX - improve interaction between Wickless Recruitment and Fade's First Blade.
  21. BUG FIX - fixed a bunch of Hivemind issues introduced in the new content in the Friends & Foes update.
  22. BUG FIX - fixed wrong bosses being shown in run history for runs before the Friends & Foes update.
  23. BUG FIX - fixed softlock when using Yeetpocalypse with a deck with no more cards to purge.
  24. BUG FIX - sped up Little Fade's VFX so they fade out faster on death.
  25. BUG FIX - fixed interaction with Little Fade's Icarus path and the Highly Reactive mutator.
  26. BUG FIX - Solgard's Coldchannel path with Cuttlebeard does not apply Revenge if Solgard has 0 Shard.
  27. BUG FIX - fixed an issue where opening the Logbook with certain timing could prevent artifact effects from occurring in battle, including Covenant effects.
  28. BUG FIX - Acid Rain can no longer hit Phased units.
  29. BUG FIX - fixed issue where some cards didn't trigger Moth Magic correctly.
1.2.5 2020-09-04 10378 Main

Major New Features:

  1. NEW CHAMPION - Shardtail Queen from the Hellhorned clan. Her starter card is the Queen’s Impling.
  2. NEW CHAMPION - Wyldenten from the Awoken clan. His starter card is Rootseeds.
  3. NEW CHAMPION - Solgard the Martyr from the Stygian Guard clan. His starter card is Forgone Power.
  4. NEW CHAMPION - Primordium from the Umbra clan. Its starter card is Plink.
  5. NEW CHAMPION - Little Fade from the Melting Remnant clan. Her starter card is Primitive Mold.
  6. NEW BOSS - Talos, the Architect at the third ring of Hell. She attacks before the Relentless phase and her strikes give her benefits.
  7. NEW BOSS - Archus, Darkness Incarnate at the sixth ring of Hell. He summons Darkshards, a new type of unit that you must counterplay to survive.
  8. NEW BOSS - Seraph the Patient. A new Seraph variant that both attacks before the Relentless phase and applies Melee Weakness, a new status effect that increases combat vulnerability.
  9. NEW ARTIFACTS - one new artifact per clan: Queen's Tail, Emblem of the Exiles, Kinstone Totem, Shadowbox, Fade's First Blade.
  10. PERSONAL RECORDS - in the Logbook you can now view your personal run records.
  11. NEW EXPERT CHALLENGES - 5 more Expert Challenges for players who have completed Covenant 25.

General Gameplay Changes:

  1. New keyword: Phased. Phased units cannot attack, cannot be targeted, and cannot take damage in any way.
  2. New keyword: Attuned. Spell cards with Attuned benefit from Magic Power at 5x the rate as normal. The goal is to increase late-game viability of certain cards.
  3. New keyword: Melee Weakness. When applied a unit takes more damage from normal combat.
  4. New trigger: Rally. Triggers when you play a unit card on this floor. Morsels do not trigger Rally.
  5. Action trigger (previously called “On Turn”) is now used on some new player units. Triggers on the unit's turn, before it attacks.
  6. GAMEPLAY - any unit that was Eaten now goes to a new Eaten card pile. Reform deals with dead units in the Consume pile and does not Reform from the Eaten pile. Retch pulls from the Eaten pile.
  7. By player request, when playing with a random primary and/or allied clan and you restart your run from the pause menu the clans will now be re-randomized.
  8. Shieldstone Damage Shield stacks increased 2 -> 3.
  9. Runestone Armor stacks increased 1 -> 2.
  10. Removed the keyword "Enhance" everywhere to increase clarity. By default, Status Effects never persist across death in battle. Stat changes always do. No functional changes to any game mechanic were associated with this text change.
  11. Stackstone now increases Ember cost by 1 in addition to adding Doublestack.
  12. Hope for Peace now only affects Spells to avoid common confusion with Monster Railspike.
  13. Redesigned Gnarled Root. Now it gives +1 attack for each stack of Spikes.
  14. Added a "leave" option to the “Armageddon Battlefield” Concealed Caverns event.

Hellhorned Gameplay Changes:

  1. Imp-pressive is Attuned.
  2. Ritual of Battle Rage gain increased 8 -> 10.

Awoken Gameplay Changes:

  1. Sting damage increased 5 -> 10.

Stygian Gameplay Changes:

  1. Titan's Gratitude damage reduced 30 -> 25. The card is now Attuned.
  2. Ice and Pyre is Attuned.
  3. Crypt Builder is Attuned.

Umbra Gameplay Changes:

  1. Feast now only triggers eating if there is a unit that can feed in the room.
  2. New keyword: Buffet. Units with Buffet can be eaten more than once. Currently Primordium is the only unit with Buffet.

Melting Remnant Gameplay Changes:

  1. Memento Mori rarity was changed from Rare -> Uncommon.
  2. Intent on Death rarity was changed from Uncommon -> Rare. Ember cost increased 0 -> 2.
  3. Paraffin Enforcer health increased 15 -> 25.
  4. Mortal Entrapment Daze amount increased 2 -> 3. The card is now Attuned.

Other Changes and Bug Fixes:

  1. AUDIO - new music tracks for Talos and Archus.
  2. TEXT - clarified that Dazed status blocks various triggers from occurring.
  3. TEXT - changed the gambling event to make it clearer it is Pyre Health that is on the line.
  4. ENGINE - updated to Unity 2019.4.
  5. ENGINE - we now support two video playback technologies. The default is still AVProVideo, which has better performance on most systems. We added a new option, Unity, because Unity 2019 supports hardware decoding of video. Using the Unity option allows muting video from Windows Volume Mixer to work correctly and it also works on Linux under Proton/Wine. Select the best option for your circumstances from the settings menu.
  6. UI - added ability to switch between Exiled and normal Champions for both primary and allied clans on the clan select and challenge creation screens.
  7. UI - by player request, show which ring 3 and ring 6 bosses you will face on the run on the run start screen.
  8. UI - by player request, added wave counter to battle. It shows the number of enemy waves until the boss comes out.
  9. UI - by player request, added an easier way to cancel mutators and expert challenges with one click.
  10. UI - increased the size of card subtype to improve readability.
  11. UI - reordered the Logbook tabs to a more logical order with Champion Upgrade right after the Card tab and the Card Mastery Frames next to the Stats section.
  12. UI - Don’t highlight any part of the champion upgrades in the Logbook so the whole thing is easier to read.
  13. BUG FIX - fixed missing keyword tooltips on a few cards and artifacts.
  14. BUG FIX - fixed Pyre VFX disappearing briefly sometimes.
  15. BUG FIX - ensure Pyre death audio always plays.
  16. BUG FIX - fixed an issue where discard pile card count could be wrong if you were rapidly playing cards.
  17. BUG FIX - fixed a rare bug where Train Steward card art didn't display properly in a certain sequence of Concealed Caverns event choices.
  18. BUG FIX - fixed a rare softlock related to ensuring determinism.
  19. BUG FIX - fixed a determinism bug related to trials that give out an artifact being dependent on which path you chose prior to combat (left or right).
  20. BUG FIX - fixed a text issue where an Armor value was displayed incorrectly on a merchant upgrade with Doublestack and Railhammer.
  21. BUG FIX - Spell cards that Purge or duplicate on kill now trigger correctly when they kill
  22. bosses.
  23. BUG FIX - unfocus the hand if you open deck view while dragging out a card to avoid mouse cursor confusion.
  24. BUG FIX - a few Spells that didn't work with the Volatile Spells mutator were fixed. For example: Restoration Detonation.
1.2.4 2020-09-01 10363 Beta

Note: in progress run saves will be wiped after updating. We need to do this to prepare for launch. You will not lose your overall progress.

  1. GAMEPLAY - Endless now works on units that were Eaten.
  2. GAMEPLAY - Primordium now has 3 attack and 3 health base down from 5. The Aggressive Edible path was changed to keep the attack value the same as it is currently.
  3. GAMEPLAY - Primordium's Superfood path now has 10 health at at levels. Previously 5 at level 1, 10 at level 2, 15 at level 3.
  4. GAMEPLAY - Solgard's Direchannel path has less health. 15->10, 30->20, 60->40.
  5. GAMEPLAY - Solgard's Coldchannel path at level 3 has less health, 80->70.
  6. GAMEPLAY - Reduced Wyldenten's Thornlord path health at levels 2 and 3, 80->70 and 120->100.
  7. GAMEPLAY - Increased Shardtail Queen's Imp Parade path health by flat 5 at all levels, 10->15, 15->20, and 20->25.
  8. GAMEPLAY - Decreased attack gain on Little Fade's Eternal Flame path at level 1, 25->20 but increase it on 2 and 3, 50->60 and 100->120.
  9. GAMEPLAY - Increased attack gain on Little Fade's Fire Light path at levels 2 and 3, 10->15 and 20->30.
  10. GAMEPLAY - Increased attack of Seraph the Patient, 15->20.
  11. GAMEPLAY - all Seraph versions now have the same chance of appearing.
  12. ART - changed two of the Darkshard units to make them look more visually different.
  13. UI - moved the HUD on top of the Run Opening screen. This both makes it easier to see what clans you have (relevant for random runs) and lets you restart the run in one less click.
  14. BUG FIX - Penitent Remains stat gains now persist through Reform.
  15. BUG FIX - Cuttlebeard now also affects player units.
  16. BUG FIX - fixed a visual issue if you used a card with a discard effect while the Reform card animation was playing.
  17. BUG FIX - fixed a softlock if you tried to quit your run with a specific timing just as your Pyre was exploding.
  18. BUG FIX - fixed the Unity Video Player backend not scaling aspect ratios correctly.
  19. BUG FIX - fixed an issue where Primordium could go to the wrong pile when dying from Burnout.
1.2.3 2020-08-31 10328 Beta
  1. GAMEPLAY - Melee Weakness now drops completely on hit. No longer drops at end of turn.
  2. GAMEPLAY - any unit that was Eaten now goes to a new Eaten card pile. Reform deals with dead units in the Consume pile and does not Reform from the Eaten pile. Retch pulls from the Eaten pile.
  3. GAMEPLAY - stats granted to units via Primordium being eaten now correctly persist through death.
  4. GAMEPLAY - Little Fade's Fire Light path now adds substantially less health. Level 1, 5->1. Level 2, 10->2. Level 3, 20->3.
  5. GAMEPLAY - The Eternal Flame path now has more attack. Level 1, 20->25. Level 2, 40->50. Level 3, 80->100.
  6. GAMEPLAY - The Coldchannel path now now gives fewer stacks at levels 2, 2->1 and 3, 3->2. It now gives more health at level 2, 40->50.
  7. GAMEPLAY - Removed multistrike from Archus but increased attack to differentiate it more from Fel as well as add a bit more threat. Attack is now 25 at Covenant 1. Also increased health from 1500->1600.
  8. GAMEPLAY - re-added all the original Seraphs. Now all bosses are in the rotation. There is still a temporary weight to show the new Seraph more frequently however to continue to get more testing on it.
  9. GAMEPLAY - Seraph the Patient's Rally trigger now adds extra attack, 2->3.
  10. TEXT - updated Melee Weakness and Eaten pile descriptions.
  11. TEXT - changed Action tooltip to not mention attacking.
  12. BUG FIX - fixed Shadowbox not tracking Morsel summons correctly in all situations.
1.2.2 2020-08-28 10304 Beta
  1. GAMEPLAY - Wyldenten has reduced base attack from 10->5. Increased attack scaling on the Predator path so that there is no net change. Increased attack scaling on the Strangler path so that levels 2 and 3 are higher than before. Overall result should be that following the Strangler path should be more rewarding.
  2. GAMEPLAY - Solgard's Coldchannel path now applies Frostbite on Revenge and has had the numbers reduced back to 1/2/3 per level respectively.
  3. GAMEPLAY - increased Intent on Death's ember cost 0 -> 2.
  4. GAMEPLAY - Morsels no longer trigger Rally.
  5. GAMEPLAY - added "leave" option to Concealed Caverns event with Smite, etc.
  6. GAMEPLAY - Daedalus and Fel are now in the boss rotation. Seraph is still set to the new version only for additional feedback.
  7. UI - added an indicator to the HUD and other places that says whether or not you are using Exiled champions/cards. One reason we did this is so you can quickly see what you are playing when randomizing picks.
  8. TEXT - changed text on Consumed Crown to indicate it triggers on Slay specifically.
  9. TEXT - removed the Attuned hint from Magic Power spell upgrades.
  10. BUG FIX - fixed a softlock with Sketches of Salvation and Queen's Tail when the first unit summoned was Transcendimp.
  11. BUG FIX - fixed a softlock with specific timing if you quit a run just as the Pyre was blowing up at a certain point.
  12. BUG FIX - fixed various artifacts affecting units with Phased. Shadowbox, Concussive Coals, etc.
  13. BUG FIX - Archus' Looming Darkshard now also affects spells that cost X.
1.2.1 2020-08-28 10289 Beta
Thank you to everyone who has been providing feedback on the public test for Friends & Foes. There has been a lot of feedback and we have been listening.

We are updating the test data based on the latest balance, a lot of which was done based on feedback and measured play data. We are going to continue making adjustments ahead of the launch on September 3rd. This won't be the last pre-launch update.

One note we should have said initially: non-English languages are out of date compared to English due to how our development pipeline works. There is no need to report incorrect or missing translations on the public test. The development team works in English and then the translators have to catch up.

Champions

  1. GAMEPLAY - adjusted Shardtail Queen stats on all upgrade paths. On most paths damage was increased and health was reduced.
  2. GAMEPLAY - increased Rally damage gain on Shardtail Queen's Royalty path. Note: in the next update we plan to make it so Morsels do not trigger Rally.
  3. GAMEPLAY - Wyldenten's Thornlord path now gives less health overall at all levels.
  4. GAMEPLAY - the Coldchannel path for Solgard now triggers on Resolve instead of Action. This means it will never trigger during Relentless combat. Due to that reduction in power, we buffed it a bit and it now applies +1 stack at all levels and Solgard has slightly more hp.
  5. GAMEPLAY - Little Fade's Eternal Flame path now gives a flat +5 health on death at all levels to make it easier to trigger more times at higher levels.
  6. GAMEPLAY - reduced Little Fade's Little Icarus power gain at 2nd and 3rd levels.

More... Bosses

  1. GAMEPLAY - updated Seraph The Patient. The goal with this change is to make it less narrow and less reliant on triggers to be a threat. Seraph's base attack increased 10 -> 15. The Rally trigger attack bonus was reduced 5 -> 2. It now has an Incant trigger which gives an attack increase of +1.
  2. GAMEPLAY - adjusted Seraph the Patient's battle. Early waves are a bit easier, attackers are now instead the ones that get a bonus on slay, and made a few other tweaks.
  3. GAMEPLAY - Melee Weakness now decays at end of turn regardless of if a unit was hit in combat.
  4. TEXT - made Talos sins all say she attacks before relentless.
  5. TEXT - Archus traps now say "your unit" instead of "enemy unit".
  6. TEXT - The Archus trap with Harvest now has a unique name ‘Hellborne Harvest’ to help call out that it only triggers when the player’s units die.

Other Changes

  1. GAMEPLAY - redesigned Gnarled Root. Now it gives +1 attack for each stack of Spikes.
  2. ART - improved visual feedback when Shadowbox triggers.
  3. ART - Updated timing on the Phased apply VFX. Fixed opacity issue with the hand glows on the Solgard character.
  4. ART - new Phased icon.
  5. ART - Buffet now has VFX when it is on its last stack.
  6. ART - Phased VFX visuals changed.
  7. ART - when Action triggers fire the unit plays their attack animation.
  8. AUDIO - ensure boss movement sounds are playing correctly.
  9. AUDIO - add sounds for Darkshards and new status effects.
  10. TEXT - updated non-English translations. However, they are still behind because English continues to change. We don't need bug reports on out of date or missing translations. It will all be fixed before the official launch.
  11. TEXT - added various tooltips that were missing in different places.
  12. TEXT - updated Dazed tooltip to say it blocks Action triggers.
  13. TEXT - Attuned is mentioned in many more places now, like when buying a Magic Power upgrade, to try to remind people that it has an effect on Magic Power. We got many reports of "why is this getting +50 damage" with the Attuned tooltip in the screenshot.
  14. ENGINE - because of feedback from players with low end PCs having video playback issues we've now added an option for "video player." It defaults to AVProVideo, the original option, which has the best compatibility. You can change it to Unity instead, which works correctly with Windows Volume Mixer and Linux under Proton/Wine.
  15. BUG FIX - fixed some UI exceptions seen on public test.
  16. BUG FIX - Phased units are no longer affected by Cov 10 Dazed on 3rd floor.
  17. BUG FIX - Dante's Cloak now works with Attuned cards.
  18. BUG FIX - fixed a rare determinism bug caused by recent changes.
  19. BUG FIX - fixed duplicate Slay trigger in Run Summary card body text.
  20. BUG FIX - fixed Collectors losing two stacks of Root on their turn instead of one.
  21. BUG FIX - fixed Cycle of Life localizations.
  22. BUG FIX - fixed infinite trigger of certain Artifacts if you opened the Logbook during combat.
  23. BUG FIX - fixed interaction of Emblem of the Exiled with Phased.
1.2.0 2020-08-26 10233 Beta
This second major update for Monster Train adds new champions, new bosses, new cards, and new artifacts, which combine together to add a significant amount of new strategic options and replayability. We’ve also added a number of frequently requested player features like a personal run records page in the Logbook, an enemy wave counter in battle, and a preview of the ring 3 and ring 6 bosses at the start of a run.

NOTE: for the Public Test Train, we are temporarily setting runs to always use the new bosses. When the update goes live, run generation will go back to normal and mix in the new bosses with the old. Also, all changes listed are still subject to change before the update officially launches.

You are welcome to join us for feedback and discussion on the official Monster Train Discord server in the #public-test-train channel.

How to join:

  1. Make sure Monster Train is not running
  2. Right click on the game in your Steam Library
  3. Click "properties"
  4. Click the "BETAS" tab
  5. In the dropdown menu, choose "public-test-server"
  6. Press close and wait for the game to update

Major New Features:

  1. NEW CHAMPION - Shardtail Queen from the Hellhorned clan. Her starter card is the Queen’s Impling.
  2. NEW CHAMPION - Wyldenten from the Awoken clan. His starter card is Rootseeds.
  3. NEW CHAMPION - Solgard the Martyr from the Stygian Guard clan. His starter card is Forgone Power.
  4. NEW CHAMPION - Primordium from the Umbra clan. Its starter card is Plink.
  5. NEW CHAMPION - Little Fade from the Melting Remnant clan. Her starter card is Primitive Mold.
  6. NEW BOSS - Talos, the Architect at the third ring of Hell. She attacks before the Relentless phase and her strikes give her benefits.
  7. NEW BOSS - Archus, Darkness Incarnate at the sixth ring of Hell. He summons Darkshards, a new type of unit that you must counterplay to survive.
  8. NEW BOSS - Seraph the Patient. A new Seraph variant that both attacks before the Relentless phase and applies Melee Weakness, a new status effect that increases combat vulnerability.
  9. NEW ARTIFACTS - one new artifact per clan: Queen's Tail, Emblem of the Exiles, Kinstone Totem, Shadowbox, Fade's First Blade.
  10. PERSONAL RECORDS - in the Logbook you can now view your personal run records.
  11. NEW EXPERT CHALLENGES - 5 more Expert Challenges for players who have completed Covenant 25.

General Gameplay Changes:

  1. New keyword: Phased. Phased units cannot attack, cannot be targeted, and cannot take damage in any way.
  2. New keyword: Attuned. Spell cards with Attuned benefit from Magic Power at 5x the rate as normal. The goal is to increase late-game viability of certain cards.
  3. New keyword: Melee Weakness. When applied a unit takes more damage from normal combat. It does not decay unless the unit takes combat damage.
  4. New trigger: Rally. Triggers when you play a unit card on this floor.
  5. Action trigger (previously called “On Turn”) is now used on some new player units. Triggers on the unit's turn, before it attacks.
  6. When playing with a random primary and/or allied clan and you restart your run from the pause menu the clans will now be re-randomized. (player request)
  7. Shieldstone Damage Shield stacks increased 2 -> 3.
  8. Runestone Armor stacks increased 1 -> 2.
  9. Removed the keyword "Enhance" everywhere to increase clarity. By default, Status Effects never persist across death in battle. Stat changes always do. No functional changes to any game mechanic were associated with this text change.
  10. Stackstone now increases Ember cost by 1 in addition to adding Doublestack. This is our one big nerf for this update. Overall the data and feedback showed that this was one of the biggest ways to swing a run easily and as it was relatively easy to pull off we added this drawback to bring it a bit more in line with other upgrades. We'll be keeping an eye on the results in the public test train and beyond and buffing any cards that seem to have had an outsized impact from this change.
  11. Hope for Peace now only affects Spells to avoid common confusion with Monster Railspike.

Hellhorned Gameplay Changes:

  1. Imp-pressive is Attuned.
  2. Ritual of Battle Rage gain increased 8 -> 10.

Awoken Gameplay Changes:

  1. Sting damage increased 5 -> 10.

Stygian Gameplay Changes:

  1. Titan's Gratitude damage reduced 30 -> 25. The card is now Attuned.
  2. Ice and Pyre is Attuned.
  3. Crypt Builder is Attuned.
  4. New keyword: Shard. Powers Solgard the Martyr’s abilities.

Umbra Gameplay Changes:

  1. Feast now only triggers eating if there is a unit that can feed in the room.
  2. New keyword: Buffet. Units with Buffet can be eaten more than once. Currently Primordium is the only unit with Buffet.

Melting Remnant Gameplay Changes:

  1. Memento Mori rarity was changed from Rare -> Uncommon.
  2. Intent on Death rarity was changed from Uncommon -> Rare.
  3. Paraffin Enforcer health increased 15 -> 25.
  4. Mortal Entrapment Daze amount increased 2 -> 3. The card is now Attuned.

Other Changes and Bug Fixes:

  1. AUDIO - new music tracks for Talos and Archus.
  2. TEXT - clarified that Dazed status blocks various triggers from occurring.
  3. TEXT - changed the gambling event to make it clearer it is Pyre Health that is on the line.
  4. ENGINE - updated to Unity 2019.4.
  5. ENGINE - removed use of AVProVideo because Unity 2019 supports hardware decoding of video. Now muting the game from Windows Volume Mixer affects video volume.
  6. UI - added ability to switch between Exiled and normal Champions for both primary and allied clans on the clan select and challenge creation screens.
  7. UI - show which ring 3 and ring 6 bosses you will face on the run on the run start screen.
  8. UI - added wave counter to battle. It shows the number of enemy waves until the boss comes out. (player request)
  9. UI - added an easier way to cancel mutators and expert challenges with one click. (player request)
  10. UI - increased the size of card subtype to improve readability.
  11. UI - reordered the Logbook tabs to a more logical order with Champion Upgrade right after the Card tab and the Card Mastery Frames next to the Stats section.
  12. UI - Don’t highlight any part of the champion upgrades in the Logbook so the whole thing is easier to read.
  13. BUG FIX - fixed missing keyword tooltips on a few cards and artifacts.
  14. BUG FIX - fixed Pyre VFX disappearing briefly sometimes.
  15. BUG FIX - ensure Pyre death audio always plays.
  16. BUG FIX - fixed an issue where discard pile card count could be wrong if you were rapidly playing cards.
  17. BUG FIX - fixed a rare bug where Train Steward card art didn't display properly in a certain sequence of Concealed Caverns event choices.
  18. BUG FIX - fixed a rare softlock related to ensuring determinism.
  19. BUG FIX - fixed a determinism bug related to trials that give out an artifact being dependent on which path you chose prior to combat (left or right).
  20. BUG FIX - fixed a text issue where an Armor value was displayed incorrectly on a merchant upgrade with Doublestack and Railhammer.
  21. BUG FIX - Spell cards that Purge or duplicate on kill now trigger correctly when they kill bosses.
  22. BUG FIX - unfocus the hand if you open deck view while dragging out a card to avoid mouse cursor confusion.
  23. BUG FIX - a few Spells that didn't work with the Volatile Spells mutator were fixed. For example: Restoration Detonation.
Version-1-1.png
Wild Mutations (1.1)
1.1.5 2020-07-21 9791 Main
  1. NEW FEATURE - added ability to turn on Googly Eyes in Graphics Settings so it can be used without preventing single player progression.
  2. BUG FIX - fixed a bug with card mastery unlock tracking where the daily challenge tracking would reset if you played the same daily twice.
  3. BUG FIX - fixed some issues with the Moth Magic mutator and multi-hit cards like Ice Tornado and Crypt Builder.
  4. BUG FIX - fixed a minor UI bug where the settings button moved erroneously if you had a lot of artifacts.
  5. BUG FIX - fixed an issue in Run History where Hell Rush rank could be displayed incorrectly as a loss.
  6. BUG FIX - fixed some other rare under the hood issues with Run History.
1.1.4 2020-07-17 9771 Main
1.BUG FIX - fixed an issue where hell rush wins wouldn't be counted for card frame unlocks if you went to the game over screen before being officially the winner.
1.1.3 2020-07-16 9766 Main
Quick hotfix.
1. BUG FIX - fixed a rare issue with file handling that was preventing one player from playing the game.
1.1.2 2020-07-15 9763 Main
Gameplay Changes:
  1. GAMEPLAY - Arcane Focus challenge now gives Spell Weakness instead of Cheaper Spells.
  2. GAMEPLAY - changed the order of operations on Cleanse Seraph so it does the cleanse effect before spawning a minion. This benefits the player - now effects like Light's Gift can apply to summoned minions.
  3. GAMEPLAY - Come Prepared mutator now fully randomizes all cards to match player expectations.
  4. GAMEPLAY - Dante now has the trait Intrinsic when you get him from True Champion. Intrinsic makes him always start in your hand to feel more like your champion.
  5. GAMEPLAY - disabled all Concealed Caverns options that damage the Pyre if the Pyre has Fragile.
  6. GAMEPLAY - Onehorn's Tome ember cost reduced from 6 -> 5 (same as live), but now adds Fragile to the target. Now only targets friendly units.
  7. GAMEPLAY - Pre-upgraded challenge no longer adds the Buying Power mutator.
  8. GAMEPLAY - Steel Enhancer ember cost reduced 1 -> 0.
  9. GAMEPLAY - Volatile Gauge now randomizes between 1 and 3 instead of 0 and 4.
  10. GAMEPLAY - Wrathful path on Hellhorned champ had Rage gain lowered to +1 per level compared to the live game. (In the public test the changes are - Level 2: 4 -> 3, Level 3: 8 -> 5).

Other changes and Bug Fixes:

  1. ART - Vine Grasp VFX sped up.
  2. AUDIO - added button click sounds to some places in the UI that were missing it.
  3. BUG FIX - add +1 ember, remove consume upgrade to pool for Upgraded Drafts mutator.
  4. BUG FIX - don't allow enter to close a choice in the deck screen unless a card is selected.
  5. BUG FIX - allow Lifesteal if all damage was blocked by Armor. But still prevent it if damage was blocked by Damage Shield.
  6. BUG FIX - fixed an issue where card upgrades weren't shown correctly on some types of X cards in Run Summary.
  7. BUG FIX - fixed an issue where the Minimap didn't reset correctly when you restarted a run.
  8. BUG FIX - fixed Explosive Sigil not working against Pyre.
  9. BUG FIX - fixed incorrect health values in battle intro with Hivemind.
  10. BUG FIX - fixed interaction between Highly Reactive and Antumbra Assault triggering too many times.
  11. BUG FIX - fixed interaction between Volatile Spells and Adaptive Mutation.
  12. BUG FIX - fixed issues in card text with removing consume.
  13. BUG FIX - fixed mutators applying to gold rewards twice.
  14. BUG FIX - fixed numerous multi-effect spells not all targeting the same unit with Volatile Spells.
  15. BUG FIX - fixed Return on Investment adding too many Collectors.
  16. BUG FIX - fixed the Daily Challenge mastery card frame not unlocking correctly in certain circumstances.
  17. BUG FIX - fixed the price of the Buying Power service not updating correctly at the merchant.
  18. BUG FIX - fixed tooltip display of boosted effects like Deranged Brute boosting Rage. Previously, the gameplay worked correctly but the tooltip numbers did not reflect the modified values. Now the tooltip text should match gameplay.
  19. BUG FIX - Train Stewards now have their own subtype to fix interaction with Advanced Prototype and Spikedriver Colony.
  20. ENGINE - reduce the minimum valid resolution so people with old PCs can continue to play in very low resolutions if they want.
  21. TEXT - added tooltip to Hivemind that explains "subtype".
  22. TEXT - added Enhance tooltip to Wicked Blaze.
  23. TEXT - Icy Cilophyte now says the stack count for Spell Weakness to improve consistency.
  24. TEXT - updated wording on Puny Things and Flicker's Liquor to clarify rules.
  25. TEXT - Wild Mutations is now localized into all supported languages. We will update text one more time before launch. Most text is now up to date but there are still a few things that are only correct in English.
  26. UI - added ability to press enter to close run opening info.
  27. UI - don't auto-close single player mutator selection when "randomize" is clicked in case the person wants to randomize more than once.
  28. UI - we now keep the same mutators selected in standard runs if you end a run and come back to the same menu.
1.1.1 2020-07-14 9746 Beta
Major changes:
  1. NEW FEATURE - 35 new mutators that can be used in all game modes.
  2. NEW FEATURE - you can now add mutators to standard runs (single player). Note that using mutators prevents all progression because you can make very easy runs - you do not gain XP, master cards, or unlock new covenant levels when using mutators.
  3. NEW FEATURE - 15 expert challenges to test your skills. Unlocked after winning a run at Covenant 25.
  4. NEW FEATURE - unlockable card mastery frames. Collect them all!
  5. NEW FEATURE - featured community challenges. In the Community Challenge area (previously called Custom Challenges) there are a bunch of challenges both featured manually by the dev team and also algorithmically based on popularity, high scores, difficulty, and more. Create some challenges, share them with friends, and see if they get featured! Updates every 24 hours currently.
  6. BALANCE - numerous balance changes. More information on balance strategy and a full list of changes is below.


Clanless Gameplay Changes:

  1. GAMEPLAY - Advanced Prototype now adds 5 attack and 5 health to Train Stewards on top of other benefits.
  2. GAMEPLAY - Automatic Rail Spikes damage increased 5X -> 10X.
  3. GAMEPLAY - Gift of Gratitude coin increased 30X -> 40X.
  4. GAMEPLAY - increased status effect stack maximum from 999 to 9999, which was requested multiple times in the context of Frostbite primarily.
  5. GAMEPLAY - Iron Dropcage now triggers even if the unit can't move, for example if it's in the bottom floor and you cast Dripfall on it.
  6. GAMEPLAY - Iron Dropcage now triggers on Flying Bosses before the relentless phase if you cast a spell like Dripfall on them.
  7. GAMEPLAY - Iron Dropcage dazed stacks reduced 3 -> 2 since it is now much easier to trigger.
  8. GAMEPLAY - Most Blessed Sword damage increased 10X -> 30X.
  9. GAMEPLAY - new status effect: Fragile. If an affected unit takes any damage to their health, they die. This appears in several new mutators.
  10. GAMEPLAY - Revenge triggers now also happen when a unit takes lethal damage and dies.
  11. GAMEPLAY - Thy Holiest Shield damage shield stacks reduced from 3X -> 2X.
  12. GAMEPLAY - Volatile Gauge random ember cost increased from 0-3 -> 0-4. Volatile Gauge had the highest win rate of any artifact in the game at high covenant levels.
  13. GAMEPLAY - Winged Steel card draw reduced 2 -> 1.

Hellhorned Gameplay Changes:

  1. GAMEPLAY - Alpha Fiend attack on strike increased 3 -> 5, health increased 20 -> 25.
  2. GAMEPLAY - Deranged Brute bonus attack per stack of Rage increased 2 -> 3.
  3. GAMEPLAY - Hornbreaker Prince's Wrathful path Rage on Revenge increased 1 -> 2 at level 1 and goes up from there.
  4. GAMEPLAY - Onehorn's Tome ember cost increased 5 -> 6.
  5. GAMEPLAY - Ritual of Battle Rage gain increased 6 -> 8.
  6. GAMEPLAY - Welder Helper armor gain increased 15 -> 20.

Awoken Gameplay Changes:

  1. GAMEPLAY - Awake regen decreased 4 -> 3.
  2. GAMEPLAY - Cycle of Life Spikes reduced 4 -> 3.
  3. GAMEPLAY - Husk Hermit attack increased 3 -> 5.
  4. GAMEPLAY - Pyre-Gro redesigned. Now it causes you to draw 2 fewer cards next turn and gain +1 ember per turn for the rest of battle.
  5. GAMEPLAY - Razorsharp Edge attack gain increased 8 -> 10.
  6. GAMEPLAY - Shattered Shell attack gain on Slay increased 2 -> 3.
  7. GAMEPLAY - The Sentient's Explosive path damage increased 15 -> 20 at level 1, 30 -> 40 at level 2.
  8. GAMEPLAY - Vinemother's health increased 20 -> 40.
  9. GAMEPLAY - Wilting Sapwood attack increased 5 -> 15.

Stygian Gameplay Changes:

  1. GAMEPLAY - Gifts for a Guard ember cost increased 2 -> 3.
  2. GAMEPLAY - Glacial Seal ember cost increased from 1 -> 2.
  3. GAMEPLAY - Guardian Amulet Sap decreased 3 -> 2.
  4. GAMEPLAY - Hoarfrost Effigy ember cost increased 2 -> 3.
  5. GAMEPLAY - Lodestone Totem ember cost increased 1 -> 3.
  6. GAMEPLAY - Nameless Siren Rage gain increased 1 -> 2.
  7. GAMEPLAY - Siren of the Sea attack and health gain on Incant increased from 1/1 -> 2/2.
  8. GAMEPLAY - Stygian Spike frostbite amounts increased from 1X -> 5X
  9. GAMEPLAY - Titan's Gratitude damage increased 25 -> 30.

Umbra Gameplay Changes:

  1. GAMEPLAY - Antumbra Morsel health increased 4 -> 5, health gain on eating increased 3 -> 4.
  2. GAMEPLAY - Crucible Warden health increased 10 -> 20.
  3. GAMEPLAY - Ember Forge capacity reduced 4 -> 3.
  4. GAMEPLAY - Furnace Tap Rage reduced 4 -> 3.
  5. GAMEPLAY - Magma Morsel attack increased 3 -> 4, attack gain on eating increased 3 -> 4.
  6. GAMEPLAY - Morselmaker attack increased 0 -> 5, health increased 10 -> 15.
  7. GAMEPLAY - Morsels that get eaten no longer count as deaths for Harvest or other mechanics.
  8. GAMEPLAY - Penumbra's Glutton path gains slightly more attack and health at levels 2 and 3.
  9. GAMEPLAY - Perils of Production ember gain increased 2 -> 3.
  10. GAMEPLAY - Shadoweater Gorge damage and heal both increased 5 -> 10.
  11. GAMEPLAY - Shadowsiege capacity increased 5 -> 6.
  12. GAMEPLAY - Teeth of Gold damage to back unit increased 2 -> 3.
  13. GAMEPLAY - Void Binding ember cost increased 0 -> 1.

Remnant Gameplay Changes:

  1. GAMEPLAY - Big Sludge Rage gain on Harvest increased 2 -> 5.
  2. GAMEPLAY - Bounty Stalker attack gain reduced 10 -> 8.
  3. GAMEPLAY - Devourer of Death's subtype is now Wickless instead of Tomb.
  4. GAMEPLAY - Dripfall ember cost reduced 2 -> 1 and now applies Dazed 1.
  5. GAMEPLAY - Engulfed in Smoke ember cost increased 1 -> 2.
  6. GAMEPLAY - Entombed Explosive Extinguish damage increased 35 -> 50.
  7. GAMEPLAY - Melting Spout now adds Burnout 1 to Tombs in addition to the health gain.
  8. GAMEPLAY - Molten Encasement Stealth on death increased 1 -> 2.
  9. GAMEPLAY - Paraffin Enforcer Rage gain on strike increased 2 -> 3.
  10. GAMEPLAY - Rector Flicker's Accumulator buffed to add attack at each level, starting with +1 at level 1.
  11. GAMEPLAY - Rector Flicker's Burn Bright path stats reduced 60/60 -> 50/50 at level 1 and are also down slightly at levels 2 and 3.
  12. GAMEPLAY - Rector Flicker's Dark Calling path now Reforms 2 units per turn at all levels and adds bonus attack at levels 2 and 3.
  13. GAMEPLAY - Remnant Host ember cost decreased 1 -> 0.
  14. GAMEPLAY - Tomb units now all have 1 health.
  15. GAMEPLAY - Votivary ember cost reduced 1 -> 0.
  16. GAMEPLAY - Votive Key now applies Endless to the first unit summoned each turn.
  17. GAMEPLAY - Wickless Baron attack gain increased 1 -> 3.
  18. GAMEPLAY - Wickless Tycoon base stats increased from 3/20 -> 10/25.

New Mutators:

  1. A New Challenger - Your Champion is randomly replaced by one that is not from your primary or allied clan.
  2. A Simple Plan - Non-Champion units cost +2 ember. Start with Sketches of Salvation.
  3. Arcane Allergy - Enemy units enter with Spell Weakness 1.
  4. At Your Service - Start with 2 additional Train Stewards and Advanced Prototype.
  5. Big Chungus - All friendly units get +1 capacity.
  6. Bleeding Cash - Lose 1 coin whenever a friendly unit takes damage.
  7. Buying Power - Merchants provide a card duplication service.
  8. Come Prepared - Add 12 additional random cards to your starting deck.
  9. Dante’s Comedy - Start with Dante the Deceptive and 3 Dante’s Candle.
  10. Extra Pyre - Your Pyre gets +80 health.
  11. Fallen Champion - Remove the Champion from your starting deck.
  12. Final Shard - Your Pyre starts the run with fragile and damage shield 2.
  13. Googly Eyes - All units have googly eyes in battle.
  14. Gravity - At the end of the turn, descend friendly units.
  15. Highly Reactive - Triggered abilities on friendly units trigger an additional time.
  16. Hivemind - Friendly units count as all subtypes.
  17. Levity - Enemy units get haste.
  18. Luxury in Limbo - Additional unit banners appear in Limbo.
  19. Multi-Pyre - Your Pyre gets multistrike 1.
  20. Ninja Training - Minor bosses enter with stealth 5.
  21. No Fluff - All cards have 1 fewer upgrade slot.
  22. One Track Mind - The path you take on the map is chosen automatically.
  23. Protect the Pyre - Start with Boon of the Blacksmith, Precious Plating, and Pyrewall.
  24. Puny Things - All units have 1 capacity.
  25. Return on Investment - Spawn an additional Collector in battles that already have a Collector.
  26. Sacrificial - Apply fragile to the first friendly unit summoned each turn.
  27. Starry Suffering - Friendly units enter with dazed 2.
  28. Strike Hard - All units get multistrike 1.
  29. The Math Challenge - Room combat previews are disabled.
  30. Tissue Paper - Apply fragile to non-boss enemy units when they enter the Pyre Room.
  31. Upgraded Drafts - Cards in reward packs and unit banners come with a random upgrade.
  32. Vampiric Touch - All units enter with lifesteal 3.
  33. Volatile Spells - The targets of spells are chosen randomly.
  34. Wand of Cure Light Wounds - Restore 5 health to all units after combat.
  35. Zoom, Enhance - All cards have 1 additional upgrade slot.

Other Changes and Bug Fixes:

  1. ART - mutator icons have been normalized and updated for consistency.
  2. ART - swap art in Concealed Caverns events for purge/duplicate cards to more closely match the map icons.
  3. AUDIO - play victory music when you win a Hell Rush.
  4. BUG FIX - fixed a bug in the featured challenge UI if you clicked your mouse like a madman trying to open a challenge.
  5. BUG FIX - fixed a bug where you could permanently get stuck in a lower resolution when using Exclusive mode, multiple monitors, and lowered your resolution below your monitor's native size.
  6. BUG FIX - fixed a bug with multiplayer emote keyboard mapping.
  7. BUG FIX - fixed a rare multiplayer error message appearing during battle intro.
  8. BUG FIX - fixed a situation where some cards in Run Summary did not update their dynamic body text based on certain upgrades. Was seen with Spike of the Hellhorned and Doublestack for example.
  9. BUG FIX - fixed a softlock in a rare situation with Wiltwings.
  10. BUG FIX - fixed a very rare exception on PCs with broken file systems that cannot save the game at all. Affected players can still play now without softlocking but no progress will ever be saved.
  11. BUG FIX - fixed an issue with our handling of dates if you were using a calendar like the Thai Buddhist calendar. Affected players could not start a Hell Rush and had date display issues.
  12. BUG FIX - fixed issues with Molluscmage Magic Power gain accumulating improperly.
  13. BUG FIX - fixed minimap coin reward icon.
  14. BUG FIX - fixed multiple issues with the official Monster Train data API. If you're interested in access, contact us on Discord.
  15. BUG FIX - fixed some card animation timing that was not going fast enough in Super Ultra speed.
  16. BUG FIX - fixed some problems in Hell Rush when abandoning and using "new run" to re-enter another rush.
  17. ENGINE - if your data files are corrupted and art doesn't load properly (seen various times from users on Steam) tell the person how to verify integrity on Steam to fix the problem.
  18. ENGINE - Run History has been rewritten to store most data locally. For existing players it has to be migrated. Broadly, all single player runs stay local to the user now instead of being uploaded to our servers. All multiplayer runs are always uploaded (helps with cheat detection and sharing among other things). Single player runs can still be shared but require opting-in to make that happen. The result of this benefits both players and the dev team. For players, run history should be more stable to internet connection loss and loads faster with local storage. For the devs, server load is reduced.
  19. ENGINE - significant load time speed up for the first time you visit clan select after booting the game. On different machines we have seen between 3x and 10x speed up.
  20. MULTIPLAYER - prevent players from playing multiplayer modes if they are not on the latest game version.
  21. UI - "reset save" functionality reworked in settings menu to try to prevent people from using this by accident and not realizing that it will wipe progress.
  22. UI - added a notification to the main menu that tells you if there is a new daily challenge you haven't seen yet or a new set of featured custom challenges you haven't seen yet.
  23. UI - added information in the Logbook about how many single player end-game challenges you've completed.
  24. UI - changed Haste to not show stacks.
  25. UI - Logbook option moved to the main menu.
  26. UI - changed main menu text to say "standard run" and "challenges" instead of "singleplayer" and "multiplayer" to try to get more people to try the "challenge" modes.
  27. UI - status effect count is always visible even if it's 1 for all stackable status effects.
1.1.0 2020-07-09 Beta

Right now we are testing the upcoming Wild Mutations update and are looking for feedback on new features, balance, and bugs.

The public test server will copy your progress from the live version of the game into a new save file. This is a one-way copy only. Progress on the test server will not be migrated to the live game.

Note: all changes are subject to further modification before .

Major changes:

  1. NEW FEATURE - 35 new mutators that can be used in all game modes.
  2. NEW FEATURE - you can now add mutators to standard runs (single player). Note that using mutators prevents all progression because you can make very easy runs - you do not gain XP, master cards, or unlock new covenant levels when using mutators.
  3. NEW FEATURE - 15 expert challenges to test your skills. Unlocked after winning a run at Covenant 25.
  4. NEW FEATURE - unlockable card mastery frames. Collect them all!
  5. NEW FEATURE - featured community challenges. In the Community Challenge area (previously called Custom Challenges) there are a bunch of challenges both featured manually by the dev team and also algorithmically based on popularity, high scores, difficulty, and more. Create some challenges, share them with friends, and see if they get featured! Updates every 24 hours currently.
  6. BALANCE - numerous balance changes. More information on balance strategy and a full list of changes is below.

Instructions to Participate in the Public Test Train:

Make sure Monster Train is not running

Right click on the game in your Steam Library

Click "properties"

Click the "BETAS" tab

In the dropdown menu, choose "public-test-server"

Press close and wait for the game to update

Providing feedback:

Please use the F8 feature in-game, the official Monster Train Discord, or this subreddit for feedback.

Balance strategy:

First of all, we just wanted to say a bit about our balance philosophy. Overall our goal isn't some type of 'perfect' balance where all cards are used with similar frequency or there aren't super powered combos. Our goals instead with the current round of balance changes are twofold: firstly we wanted to target the outliers - cards or artifacts with very high win and pick rates and ones with very low rates. Ideally this means that it's never a 'no-brainer' to either pass on or pick a card or artifact and as often as possible the choice depends on the current state of your run. Secondly we wanted to start shifting our balance 'target' to higher covenants - as we've launched and more players have begun to climb the covenants we both have enough data and believe the playerbase as a whole is at a high enough level that we're doing more of our tuning targeted around the top end of play. The end result is that some cards that are balanced at a high end of play may be slightly stronger or weaker in the lower covenant end of play, and that's ok. Our goal here is rather to make sure the end-game depth is as diverse as possible with the biggest practical impact being around updating the scaling values on certain cards to make sure they're viable at all covenant levels. As usual all balance is an ongoing process and especially in a game with as many pieces as this one we expect to continue to tune and adjust frequently around the launch of the patch as a wider range of players gets their hands on the changes.

We also wanted to call out one specific change here as well, and that's the shift from morsels 'dying' when eaten instead to them 'despawning'. We wanted to recognize that this does remove a fun synergy between the Remnant and Umbra clans that many of us enjoyed, however both clans when not in this combination we felt were too weak and wanted to make some changes. Specifically, we wanted to buff both Harvest triggers on Remnant and the impact of some of the Morsels. Our goal with these changes was to make these clans more playable in other combinations without making this clan combo the 'must use' one. It also had an added benefit of not making the core mechanic of the Umbra clan as punishing against enemies with Harvest triggers themselves, which was an interaction we had already considered possibly overly punishing.

Clanless Gameplay Changes:

  1. GAMEPLAY - Advanced Prototype now adds 5 attack and 5 health to Train Stewards on top of other benefits.
  2. GAMEPLAY - Automatic Rail Spikes damage increased 5X -> 10X.
  3. GAMEPLAY - Gift of Gratitude coin increased 30X -> 40X.
  4. GAMEPLAY - increased status effect stack maximum from 999 to 9999, which was requested multiple times in the context of Frostbite primarily.
  5. GAMEPLAY - Iron Dropcage now triggers even if the unit can't move, for example if it's in the bottom floor and you cast Dripfall on it.
  6. GAMEPLAY - Iron Dropcage now triggers on Flying Bosses before the relentless phase if you cast a spell like Dripfall on them.
  7. GAMEPLAY - Iron Dropcage dazed stacks reduced 3 -> 2 since it is now much easier to trigger.
  8. GAMEPLAY - Most Blessed Sword damage increased 10X -> 30X.
  9. GAMEPLAY - new status effect: Fragile. If an affected unit takes any damage to their health, they die. This appears in several new mutators.
  10. GAMEPLAY - Revenge triggers now also happen when a unit takes lethal damage and dies.
  11. GAMEPLAY - Thy Holiest Shield damage shield stacks reduced from 3X -> 2X.
  12. GAMEPLAY - Volatile Gauge random ember cost increased from 0-3 -> 0-4. Volatile Gauge had the highest win rate of any artifact in the game at high covenant levels.
  13. GAMEPLAY - Winged Steel card draw reduced 2 -> 1.

Hellhorned Gameplay Changes:

  1. GAMEPLAY - Alpha Fiend attack on strike increased 3 -> 5, health increased 20 -> 25.
  2. GAMEPLAY - Deranged Brute bonus attack per stack of Rage increased 2 -> 3.
  3. GAMEPLAY - Hornbreaker Prince's Wrathful path Rage on Revenge increased 1 -> 2 at level 1 and goes up from there.
  4. GAMEPLAY - Onehorn's Tome ember cost increased 5 -> 6.
  5. GAMEPLAY - Ritual of Battle Rage gain increased 6 -> 8.
  6. GAMEPLAY - Welder Helper armor gain increased 15 -> 20.

Awoken Gameplay Changes:

  1. GAMEPLAY - Awake regen decreased 4 -> 3.
  2. GAMEPLAY - Cycle of Life Spikes reduced 4 -> 3.
  3. GAMEPLAY - Husk Hermit attack increased 3 -> 5.
  4. GAMEPLAY - Pyre-Gro redesigned. Now it causes you to draw 2 fewer cards next turn and gain +1 ember per turn for the rest of battle.
  5. GAMEPLAY - Razorsharp Edge attack gain increased 8 -> 10.
  6. GAMEPLAY - Shattered Shell attack gain on Slay increased 2 -> 3.
  7. GAMEPLAY - The Sentient's Explosive path damage increased 15 -> 20 at level 1, 30 -> 40 at level 2.
  8. GAMEPLAY - Vinemother's health increased 20 -> 40.
  9. GAMEPLAY - Wilting Sapwood attack increased 5 -> 15.

Stygian Gameplay Changes:

  1. GAMEPLAY - Gifts for a Guard ember cost increased 2 -> 3.
  2. GAMEPLAY - Glacial Seal ember cost increased from 1 -> 2.
  3. GAMEPLAY - Guardian Amulet Sap decreased 3 -> 2.
  4. GAMEPLAY - Hoarfrost Effigy ember cost increased 2 -> 3.
  5. GAMEPLAY - Lodestone Totem ember cost increased 1 -> 3.
  6. GAMEPLAY - Nameless Siren Rage gain increased 1 -> 2.
  7. GAMEPLAY - Siren of the Sea attack and health gain on Incant increased from 1/1 -> 2/2.
  8. GAMEPLAY - Stygian Spike frostbite amounts increased from 1X -> 5X
  9. GAMEPLAY - Titan's Gratitude damage increased 25 -> 30.

Umbra Gameplay Changes:

  1. GAMEPLAY - Antumbra Morsel health increased 4 -> 5, health gain on eating increased 3 -> 4.
  2. GAMEPLAY - Crucible Warden health increased 10 -> 20.
  3. GAMEPLAY - Ember Forge capacity reduced 4 -> 3.
  4. GAMEPLAY - Furnace Tap Rage reduced 4 -> 3.
  5. GAMEPLAY - Magma Morsel attack increased 3 -> 4, attack gain on eating increased 3 -> 4.
  6. GAMEPLAY - Morselmaker attack increased 0 -> 5, health increased 10 -> 15.
  7. GAMEPLAY - Morsels that get eaten no longer count as deaths for Harvest or other mechanics.
  8. GAMEPLAY - Penumbra's Glutton path gains slightly more attack and health at levels 2 and 3.
  9. GAMEPLAY - Perils of Production ember gain increased 2 -> 3.
  10. GAMEPLAY - Shadoweater Gorge damage and heal both increased 5 -> 10.
  11. GAMEPLAY - Shadowsiege capacity increased 5 -> 6.
  12. GAMEPLAY - Teeth of Gold damage to back unit increased 2 -> 3.
  13. GAMEPLAY - Void Binding ember cost increased 0 -> 1.

Remnant Gameplay Changes:

  1. GAMEPLAY - Big Sludge Rage gain on Harvest increased 2 -> 5.
  2. GAMEPLAY - Bounty Stalker attack gain reduced 10 -> 8.
  3. GAMEPLAY - Devourer of Death's subtype is now Wickless instead of Tomb.
  4. GAMEPLAY - Dripfall ember cost reduced 2 -> 1 and now applies Dazed 1.
  5. GAMEPLAY - Engulfed in Smoke ember cost increased 1 -> 2.
  6. GAMEPLAY - Entombed Explosive Extinguish damage increased 35 -> 50.
  7. GAMEPLAY - Melting Spout now adds Burnout 1 to Tombs in addition to the health gain.
  8. GAMEPLAY - Molten Encasement Stealth on death increased 1 -> 2.
  9. GAMEPLAY - Paraffin Enforcer Rage gain on strike increased 2 -> 3.
  10. GAMEPLAY - Rector Flicker's Accumulator buffed to add attack at each level, starting with +1 at level 1.
  11. GAMEPLAY - Rector Flicker's Burn Bright path stats reduced 60/60 -> 50/50 at level 1 and are also down slightly at levels 2 and 3.
  12. GAMEPLAY - Rector Flicker's Dark Calling path now Reforms 2 units per turn at all levels and adds bonus attack at levels 2 and 3.
  13. GAMEPLAY - Remnant Host ember cost decreased 1 -> 0.
  14. GAMEPLAY - Tomb units now all have 1 health.
  15. GAMEPLAY - Votivary ember cost reduced 1 -> 0.
  16. GAMEPLAY - Votive Key now applies Endless to the first unit summoned each turn.
  17. GAMEPLAY - Wickless Baron attack gain increased 1 -> 3.
  18. GAMEPLAY - Wickless Tycoon base stats increased from 3/20 -> 10/25.

New Mutators:

  1. A New Challenger - Your Champion is randomly replaced by one that is not from your primary or allied clan.
  2. A Simple Plan - Non-Champion units cost +2 ember. Start with Sketches of Salvation.
  3. Arcane Allergy - Enemy units enter with Spell Weakness 1.
  4. At Your Service - Start with 2 additional Train Stewards and Advanced Prototype.
  5. Big Chungus - All friendly units get +1 capacity.
  6. Bleeding Cash - Lose 1 coin whenever a friendly unit takes damage.
  7. Buying Power - Merchants provide a card duplication service.
  8. Come Prepared - Add 12 additional random cards to your starting deck.
  9. Dantes Comedy - Start with Dante the Deceptive and 3 Dante’s Candle.
  10. Extra Pyre - Your Pyre gets +80 health.
  11. Fallen Champion - Remove the Champion from your starting deck.
  12. Final Shard - Your Pyre starts the run with fragile and damage shield 2.
  13. Googly Eyes - All units have googly eyes in battle.
  14. Gravity - At the end of the turn, descend friendly units.
  15. Highly Reactive - Triggered abilities on friendly units trigger an additional time.
  16. Hivemind - Friendly units count as all subtypes.
  17. Levity - Enemy units get haste.
  18. Luxury in Limbo - Additional unit banners appear in Limbo.
  19. Multi-Pyre - Your Pyre gets multistrike 1.
  20. Ninja Training - Minor bosses enter with stealth 5.
  21. No Fluff - All cards have 1 fewer upgrade slot.
  22. One Track Mind - The path you take on the map is chosen automatically.
  23. Protect the Pyre - Start with Boon of the Blacksmith, Precious Plating, and Pyrewall.
  24. Puny Things - All units have 1 capacity.
  25. Return on Investment - Spawn an additional Collector in battles that already have a Collector.
  26. Sacrificial - Apply fragile to the first friendly unit summoned each turn.
  27. Starry Suffering - Friendly units enter with dazed 2.
  28. Strike Hard - All units get multistrike 1.
  29. The Math Challenge - Room combat previews are disabled.
  30. Tissue Paper - Apply fragile to non-boss enemy units when they enter the Pyre Room.
  31. Upgraded Drafts - Cards in reward packs and unit banners come with a random upgrade.
  32. Vampiric Touch - All units enter with lifesteal 3.
  33. Volatile Spells - The targets of spells are chosen randomly.
  34. Wand of Cure Light Wounds - Restore 5 health to all units after combat.
  35. Zoom, Enhance - All cards have 1 additional upgrade slot.

Other Changes and Bug Fixes:

  1. ART - mutator icons have been normalized and updated for consistency.
  2. ART - swap art in Concealed Caverns events for purge/duplicate cards to more closely match the map icons.
  3. AUDIO - play victory music when you win a Hell Rush.
  4. BUG FIX - fixed a bug in the featured challenge UI if you clicked your mouse like a madman trying to open a challenge.
  5. BUG FIX - fixed a bug where you could permanently get stuck in a lower resolution when using Exclusive mode, multiple monitors, and lowered your resolution below your monitor's native size.
  6. BUG FIX - fixed a bug with multiplayer emote keyboard mapping.
  7. BUG FIX - fixed a rare multiplayer error message appearing during battle intro.
  8. BUG FIX - fixed a situation where some cards in Run Summary did not update their dynamic body text based on certain upgrades. Was seen with Spike of the Hellhorned and Doublestack for example.
  9. BUG FIX - fixed a softlock in a rare situation with Wiltwings.
  10. BUG FIX - fixed a very rare exception on PCs with broken file systems that cannot save the game at all. Affected players can still play now without softlocking but no progress will ever be saved.
  11. BUG FIX - fixed an issue with our handling of dates if you were using a calendar like the Thai Buddhist calendar. Affected players could not start a Hell Rush and had date display issues.
  12. BUG FIX - fixed issues with Molluscmage Magic Power gain accumulating improperly.
  13. BUG FIX - fixed minimap coin reward icon.
  14. BUG FIX - fixed multiple issues with the official Monster Train data API. If you're interested in access, contact us on Discord.
  15. BUG FIX - fixed some card animation timing that was not going fast enough in Super Ultra speed.
  16. BUG FIX - fixed some problems in Hell Rush when abandoning and using "new run" to re-enter another rush.
  17. ENGINE - if your data files are corrupted and art doesn't load properly (seen various times from users on Steam) tell the person how to verify integrity on Steam to fix the problem.
  18. ENGINE - Run History has been rewritten to store most data locally. For existing players it has to be migrated. Broadly, all single player runs stay local to the user now instead of being uploaded to our servers. All multiplayer runs are always uploaded (helps with cheat detection and sharing among other things). Single player runs can still be shared but require opting-in to make that happen. The result of this benefits both players and the dev team. For players, run history should be more stable to internet connection loss and loads faster with local storage. For the devs, server load is reduced.
  19. ENGINE - significant load time speed up for the first time you visit clan select after booting the game. On different machines we have seen between 3x and 10x speed up.
  20. MULTIPLAYER - prevent players from playing multiplayer modes if they are not on the latest game version.
  21. UI - "reset save" functionality reworked in settings menu to try to prevent people from using this by accident and not realizing that it will wipe progress.
  22. UI - added a notification to the main menu that tells you if there is a new daily challenge you haven't seen yet or a new set of featured custom challenges you haven't seen yet.
  23. UI - added information in the Logbook about how many single player end-game challenges you've completed.
  24. UI - changed Haste to not show stacks.
  25. UI - Logbook option moved to the main menu.
  26. UI - changed main menu text to say "standard run" and "challenges" instead of "singleplayer" and "multiplayer" to try to get more people to try the "challenge" modes.
  27. UI - status effect count is always visible even if it's 1 for all stackable status effects.
Version-1-0.jpg
Monster Train (1.0)
1.0.10 2020-06-11 9400 Main
Note: we're adding a more player friendly versioning scheme from now on in addition to the build number. This is the 10th patch since launch, so we're calling this update 1.0.10.
  1. 1. AUDIO - added a "mute in background" option to mute the game when the window doesn't have foreground focus.
  2. 2. AUDIO - added a keybind to mute the game.
  3. 3. MULTIPLAYER - added an option to "hide player names" for people who don't want to see usernames or avatars from other players. Instead of showing their actual names and avatars everyone is a Train Steward.
  4. 4. TEXT - changed how Wickstone refers to the Burnout gain to avoid confusion with Combustible Wax.
  5. 5. BUG FIX - fixed a rare bug that could cause a unit to disappear forever in battle after it died.
  6. 6. BUG FIX - fixed a bug where in certain situations your Logbook's progress tracking for champion upgrades would not save correctly.
  7. 7. BUG FIX - fixed a bug where if you quit the game right after leveling up and unlocking a new card it wouldn't count as discovered in the Logbook.
  8. 8. BUG FIX - correctly hide the HUD if you go to the Logbook from Run History and then come back.
1.0.9 2020-06-08 9390 Main
This update separates concurrent players in the Daily Challenge into multiple lobbies to reduce the load on our servers and to reduce the number of notifications each player sees. Nothing has changed about how the overall daily leaderboard works or your ability to see where players died on the map.
1.0.8 2020-06-05 9388 Main
We released the Molluscmage fix too early, it wasn't ready and caused more new issues than it fixed. This patch reverts the attempted bug fix. No other changes.
1.0.7 2020-06-05 9386 Main
This update is focused on bug fixes and responses to common player feedback.
  1. TEXT - when changing the ember cost of an X we card moved the text from the ember cost area to the card body as requested by many people.
  2. UI - if you hover your mouse over any status icon on a character in battle we now show a tooltip for just that effect.
  3. ENGINE - changed how resolution handling works when moving the game window between monitors to better support multi-monitor situations with different DPIs and aspect ratios.
  4. BUG FIX - fixed a softlock with Sting if you cast it rapidly with the keyboard under some circumstances.
  5. BUG FIX - fixed some memory leaks in the visual effects system.
  6. BUG FIX - fixed an incorrect card draw message when your draw pile was very small and your card draw was higher than the pile size.
  7. BUG FIX - Dante no longer gets buffed by Ashes of the Fallen.
  8. BUG FIX - fixed an issue where if you killed a Molluscmage with a spell like Torch then Torch was permanently upgraded.
  9. BUG FIX - fixed a rare issue where you would not be able to view Run History if you played offline in a certain way and then restored your internet connection.
1.0.6 2020-06-02 9358 Main
We've increased the power on the two champions that currently had the lowest win rate across all players, Penumbra and Hornbreaker Prince. In general we've tried to keep them focused on what they're good at doing in order to keep the trade-offs inherent in the choice. That said in a few cases we've mitigated the weaknesses somewhat where it felt like it was potentially too punishing.
  1. GAMEPLAY - increased Penumbra's base stats by 5 attack and 5 health.
  2. GAMEPLAY - Penumbra's Architect and Monstrous paths now have increased stat scaling.
  3. GAMEPLAY - Penumbra's Glutton path now has 2 Lifesteal, non-scaling, on all upgrade stages.
  4. GAMEPLAY - Hornbreaker Prince's Wrathful path now gives +5 Armor at all levels on Slay and has increased base stats.
  5. GAMEPLAY - Hornbreaker Prince's Brawler path now has some base Armor that lightly scales to increase survivability against Spikes.
  6. GAMEPLAY - Hornbreaker Prince's Reaper path now has increased base attack.
  7. BUG FIX - after the last update a player was able to provide us some useful information about progress data loss by sending us a corrupted save file. In response to this new information we changed how we write files to the hard drive at a low level to ask Windows to skip its internal file cache and write the file to storage immediately. We're optimistic that after this change even if your computer blue screens while playing (which is an issue completely out of our control) you will not encounter progress loss.
  8. BUG FIX - fixed an issue where restarting a run just as you were winning or losing a battle in combat could lead the game to get into a bad state upon attempting to resume the run.
1.0.5 2020-05-29 9349 Main
  1. BUG FIX - our highest priority right now is solving why in some very rare cases people are losing their overall progression. This update adds a variety of new mitigation strategies and reporting that we hope will address the issue, and if not will help us better track it down.
  2. BUG FIX - made additional changes to help some users affected by achievement unlocking problems.
1.0.4 2020-05-28 9341 Main
  1. BUG FIX - fixed an issue where some players could not start or continue a single player run. It is caused by the game not being able to communicate with Steam. We still don't know why some players are affected by this. Note that in this situation you cannot use any network features at all if the game cannot communicate with Steam, including unlock achievements, all multiplayer modes, run history, and more. We are still trying to find the root cause of this problem. Affected players have told us that rebooting their PC fixes the problem the next time the game is launched.
  2. BUG FIX - fixed a problem with the champion upgrade achievement where it wouldn't unlock in a certain situation.
  3. BUG FIX - fixed a visual issue where a card could be stuck on screen if you cast two Offering Tokens back to back in the fastest game speed mode.
1.0.3 2020-05-27 9332 Main
  1. MULTIPLAYER - made a change to how some of our servers are contacted to try to address connectivity issues from China that some players are experiencing.
  2. GAMEPLAY - "super ultra" speed is now a permanently selectable option.
  3. GAMEPLAY - reduced the amount of time player controls are disabled during the room capacity change animation.
  4. AUDIO - removed more remote player activity sounds in Daily Challenges due to the number of players.
  5. TEXT - Prismal Dust now says "1X" in card text instead of just "X" so that the text updates with Doublestack and Duality.
  6. TEXT - fixed some Chinese translation issues.
  7. UI - when a unit is Silenced, Trigger icons turn from purple to gray.
  8. BUG FIX - fixed a bug in the first run a player ever plays that could cause some Concealed Caverns to be inaccessible.
  9. BUG FIX - in one Concealed Caverns event it was possible to see a locked card in rewards depending on your level. We fixed the issue.
  10. BUG FIX - added some additional logic to fix some achievements for users with intermittent internet connections.
  11. BUG FIX - fixed bug where A Fatal Melting could carry over its damage between runs.
1.0.2 2020-05-23 9314 Main
  1. AUDIO - removed audio for player battle notifications in Daily Challenges.
  2. BUG FIX - fixed deeplinks not working correctly if the game was not running when they were clicked.
1.0.1 2020-05-22 9307 Main
  1. GAMEPLAY - changed scoring rules so that it is not an advantage to intentionally die on Seraph in some situations. Previously death would give base 50% of the battle's score. Now it's 25%.
  2. ACCESSIBILITY - added an option to disable camera shake.
  3. ENGINE - added a failsafe to avoid losing your overall unlock progress in the very rare situation where the game crashed while saving your metagame progress.
  4. TEXT - fixed a few Chinese translations.
  5. TEXT - fixed unlocalized label in the Logbook.
  6. BUG FIX - fixed relatively common softlock when mousing over a card in hand while the Sentient's card draw Revenge ability is triggering.
  7. BUG FIX - fixed credits achievement not unlocking.
  8. BUG FIX - made some changes in the game client to behave better if there are ever future server issues. We resolved some server issues earlier in the day but this will help keep the single player experience smooth if server issues ever come back again.
1.0.0 2020-05-20 9294 Main
Welcome to Monster Train and its first official patch! The gameplay changes were all targeted around the final week of balance testing as well as fixing small bugs that came up and addressing some last minute feedback. In general we felt our review build was too easy in some places and we wanted to make sure the game launched with an appropriate (yet surmountable!) amount of challenge. In addition, we’ve integrated the final version of all translations planned for launch, tightened up some graphics, brought back personal best scores at the end of runs, and did some audio volume balancing.

If you have a run in progress you will have to start it over, but as always no other progress will be lost. Here are the detailed changes:

  1. GAMEPLAY - Seraph battles have slightly more enemies and more enemy variety.
  2. GAMEPLAY - Fel and Seraph’s health increased. Also increased all major bosses’s health further at higher covenants.
  3. GAMEPLAY - Adjusted covenant ordering after 10 to bring down more of the 'resource management' covenants and push up more of the pure health gains.
  4. GAMEPLAY - made Volatile Gauge respect ember cost reductions from merchant upgrades, Reform, Pyre-Gro, etc.
  5. GAMEPLAY - Awake heal increased 10 -> 30, ember cost increased 2 ->
  6. GAMEPLAY - Legion of Wax attack/health reduced 12 -> 8 to make up for some recent buffs to unit upgrades.
  7. GAMEPLAY - slight increase in damage on all Tethys Titansbane upgrade paths.
  8. GAMEPLAY - slightly higher attack on the Architect upgrade path for Penumbra.
  9. GAMEPLAY - Shadewings have slightly increased base stats.
  10. GAMEPLAY - Furystone Rage increased 5 ->
  11. GAMEPLAY - Pyre damage in higher covenants increased 15 ->
  12. GAMEPLAY - Restoration Detonation damage increased 4x -> 5x.
  13. GAMEPLAY - first run - moved forges to the "real" locations.
  14. GAMEPLAY - Guardian's Amulet ember cost increased 2 ->
  15. GAMEPLAY - Wildwood Sap ember cost increased 0 ->
  16. GAMEPLAY - Morselmaker attack reduced 10 -> Ember cost increased 1 ->
  17. GAMEPLAY - Living Armor base damage increased 3 -> Health increased 850 ->
  18. GAMEPLAY - Crystalcloak Stealth increased 6 ->
  19. GAMEPLAY - Purifiers health increased 7 ->
  20. GAMEPLAY - Shadowsiege health reduced 200 ->
  21. GAMEPLAY - Crucible Warden health reduced 15 ->
  22. GAMEPLAY - Battlestone attack reduced 6 -> 5, health increased 6 ->
  23. GAMEPLAY - Heartstone health increased 15 ->
  24. GAMEPLAY - Largestone health increased 20 ->
  25. GAMEPLAY - Prismal Dust rarity reduced uncommon -> common.
  26. GAMEPLAY - Grovel rarity increased common -> uncommon.
  27. GAMEPLAY - Scoring changes: health lost reduces score by 2% per point, up from 1%. Daedalus and Fel are worth more, Seraph worth slightly less.
  28. GAMEPLAY - Re-roll cost increased 40 ->
  29. GAMEPLAY - Ice and Pyre damage reduced 100 ->
  30. GAMEPLAY - Furnace Tap Rage decreased 5 ->
  31. GAMEPLAY - Battlestone attack increased 4 ->
  32. GAMEPLAY - Strengthstone damage increased 6 ->
  33. <just imagine there was something here... patching the patch notes with a bug fix!>
  34. GAMEPLAY - Largestone attack increased 10 -> 15, health increased 15 ->
  35. GAMEPLAY - Ring 7 trial coin increased 300 ->
  36. GAMEPLAY - Master of Light and Overcharged Tank health reduced 70 ->
  37. GAMEPLAY - Clipped Guardian health increased 70 ->
  38. GAMEPLAY - Crucible Collector health increased 15 ->
  39. GAMEPLAY - Steelworker health increased 10 ->
  40. GAMEPLAY - History of the World capacity add reduced +5 -> +
  41. GAMEPLAY - starting coin reduced from 75 -> Early game trial rewards increased from 50 ->
  42. GAMEPLAY - All Armor trials now have 5 more Armor applied.
  43. GAMEPLAY - Hoarfrost Effigy ember cost increased 1 ->
  44. GAMEPLAY - Purifying Cleanse ember cost reduced 1 ->
  45. GAMEPLAY - Flash Freeze Frostbite increased 5 ->
  46. GAMEPLAY - Enflame Rage increased 3 ->
  47. GAMEPLAY - Molluscmage attack increased 4 -> Magic power increased 5 ->
  48. GAMEPLAY - Branded Warrior Rage increased 3 -> Rage on Slay increased 2 ->
  49. GAMEPLAY - Demon Fiend attack and health both increased from 40 ->
  50. GAMEPLAY - Unleash the Wildwood ember cost reduced 1 ->
  51. GAMEPLAY - Husk Hermit health increased 25 ->
  52. GAMEPLAY - Ensnare ember cost reduced 1 ->
  53. GAMEPLAY - Focused Growth healing increased 15 -> Draw next turn increased 1 ->
  54. GAMEPLAY - Titan Sentry health increased 30 -> Frostbite increased 2 ->
  55. GAMEPLAY - Crystalline Seeds Frostbite increased 5 ->
  56. GAMEPLAY - Siren of the Sea attack increased 1 ->
  57. GAMEPLAY - Nameless Siren attack increased 1 ->
  58. GAMEPLAY - Devourer of Death Soul damage on death reduced 20X -> 15X.
  59. GAMEPLAY - Tethys Chillwind upgrade path gives significantly more Frostbite.
  60. GAMEPLAY - Hornbreaker Reaper path gives more base attack.
  61. GAMEPLAY - Hornbreaker Wrathful path gives more base attack and health but no longer starts with Armor or Rage.
  62. GAMEPLAY - Hornbreaker Brawler path Multistrike increased 3 -> 4 at max level.
  63. GAMEPLAY - Imp-polate damage reduced 20X -> 15X.
  64. GAMEPLAY - Guard of the Unnamed attack reduced 10 ->
  65. GAMEPLAY - Lodestone Totem health reduced 8 ->
  66. GAMEPLAY - Offering Monument health reduced 50 ->
  67. GAMEPLAY - Shard Channeler spikes damage bonus reduced 2 ->
  68. GAMEPLAY - Thorned Hollow spikes when healed increased 1 ->
  69. GAMEPLAY - Thorned Hollow max health gain on spawn decreased 50 ->
  70. GAMEPLAY - Awoken Hollow max health gain on spawn increased 40 ->
  71. GAMEPLAY - Magma Morsel gives 3 attack to eater and base attack reduced 4 -> (edited)
  72. GAMEPLAY - Antumbra Morsel health gain reduced 4 -> 3 and base health reduced 5-> GAMEPLAY - Furnace Tap ember cost increased 0 ->
  73. GAMEPLAY - Pyrewings health increased by
  74. GAMEPLAY - Winged Conduit health increased by
  75. GAMEPLAY - Wiltwings attack increased 3 ->
  76. Various other small changes to battles to bring them in line with each other.
  77. Various small stat changes to champion upgrade paths for balance and bugfixing.
  78. GAMEPLAY - Disciple Protector, Clipped Defender, and Steelwings all had their armor increased slightly.
  79. GAMEPLAY - Steelwings health reduced 20 ->
  80. GAMEPLAY - Silent Marksman attack increased 5 ->
  81. TEXT - all supported languages are fully localized.
  82. TEXT - un-bold all card types in text since they don't have tooltips.
  83. UI - in Run History use a dropdown to choose sorting options. Looks nicer.
  84. UI - update battle intro previews to always have unique units.
  85. UI - removed the Subsuming Blade floating text on kill. It was too confusing and we can't add more text right now.
  86. UI - you can now hold down mouse click on Covenant left/right arrows to more rapidly move through the options.
  87. UI - show a different highlight when selecting a card to purge or duplicate to help avoid forgetting which type of UI you are using.
  88. UI - allow use to pick a card or artifact faster if you are clicking like a speed demon.
  89. UI - improve some icons with higher resolution visuals.
  90. UI - when you've fully mastered a clan - level 10, all mastered cards, wins at Covenant 25 on all combos - show a special frame around the Champion in the Logbook.
  91. UI - in the map overlay dim the areas in the past map sections that you did not choose.
  92. UI - decided to not include Emberdrain from the "energy next turn" preview in the HUD. Basically, it's very difficult to support all possible mechanics in the preview, so we think that supporting Emberdrain but not others leads to more confusion, not less.
  93. UI - add Win Streaks to the Continue Game summary.
  94. ART - updated some VFX for additional polish.
  95. ART - added separate card edge effects when hovering cards to decide to purge or duplicate. This is intended to try to help people who forget what map node they are at when choosing a card from deck view.
  96. AUDIO - update several sound effects based on feedback.
  97. AUDIO - various volume tuning, mostly turning down some targeted sound effects.
  98. BUG FIX - fixed an issue with the "scroll while playing cards" option where movement between floors was inconsistent. It's now also slower to try to help people avoid mishaps with it.
  99. BUG FIX - update tuning value for Pickpocket achievement to match combined gold amount.
  100. BUG FIX - fixed Sting interaction with Moth Magic mutator.
  101. BUG FIX - make the tip of the targeting arrow the actual mouse position. Makes targeting feel more natural in various situations. It was previously offset.
  102. BUG FIX - fixed Cardless status not being added with Commemorative Spike.
  103. BUG FIX - fixed text on Wicked Blaze in all languages.
  104. BUG FIX - fixed game over statistics not working.
  105. BUG FIX - skip the "are you sure you are OK with skipping rewards?" message on the map if you skip a health node while at full health. This was always intended but we only recently noticed it stopped working.
  106. BUG FIX - fixed Commemorative Spike not showing unit tooltips.
  107. BUG FIX - fixed name of Scourge cards given from certain units.
  108. BUG FIX - Traitor's Quill now works with damage preview.
  109. BUG FIX - Stealth units now no longer take damage from Trample.
  110. BUG FIX - fixed Wildwood Custodian visual effect clipping.
  111. BUG FIX - fixed Seraph summoning in units with lower stats than they should have at high covenants.
  112. BUG FIX - fixed "pick pocket" name in special event circumstances for achievement.
  113. BUG FIX - fix visual glitch in some cases while collecting card/artifact drafts.
  114. BUG FIX - Overgorger damage gain should now work in damage preview.
  115. BUG FIX - Ember Stasis now works correctly in damage preview.
  116. BUG FIX - on the map if you hover a reward while the train is driving toward it we now maintain the visual state of the reward node correctly.
  117. BUG FIX - don't add two copies of the Frozen tooltip to Preserve.
  118. BUG FIX - fixed trigger tutorial sometimes erroneously showing on an enemy healer.
  119. BUG FIX - fixed weird card animation in rare combination of draw effects.
  120. BUG FIX - fixed issue with notification of Spell Weakness stack removal.
  121. BUG FIX - fixed bug where backing out to the main menu at a certain time would result in a softlock. You know who you are.
  122. BUG FIX - fixed a softlock in Hell Rush under certain conditions when trying to view your run summary at the end of the game.
  123. BUG FIX - fixed a few more minor memory leaks.
Version-Beta.jpg
Beta
2020-04-09 8525 Beta
  1. ENGINE - log more information about PC specs so when we get feedback we know more about the user's PC. Operating system, CPU, memory, GPU. That's it.
  2. BUG FIX - fix a performance issue after playing for a long time in battle.
2020-04-06 8454 Beta
  1. BUG FIX - fixed Permafrost flipping the card image upside down.
  2. BUG FIX - fixed a minor text issue on an enemy to clarify they get +3 attack on ascend and not +2.
2020-04-03 8423 Beta
  1. BUG FIX - fixed a bug where Holdover and card draw could cause a card to be erroneously duplicated in battle.
  2. BUG FIX - fixed a common game client softlock due to a server issue.
2020-04-02 8407 Beta
We decided to pull in some changes from the full game, mostly balance.
  1. GAMEPLAY - Hidden Passage ember cost increased from 0 -> 1.
  2. GAMEPLAY - Restoring Retreat ember cost increased from 1 -> 2.
  3. GAMEPLAY - Imp-portant Work changed: ember gain 3 -> 5. Card draw 3 -> 1. This is mostly to remove infinite combos while still keeping this appealing.
  4. GAMEPLAY - Last Stand now has Consume.
  5. GAMEPLAY - gold is worth less points now, taking trials is worth more points.
  6. BUG FIX - fixed an issue where score could be miscalculated regarding pyre damage.
2020-03-31 8322 Beta
We're pushing out a small balance change to make non-challenge covenant runs towards the end game just a bit more challenging by increasing enemy hp, especially on bosses. We also appreciate all your feedback and bug reports, many of which we've already fixed in our development version of the game, however due to how far this version of the game has diverged those improvements won't make it in this build. We're exclusively focusing on small balance tweaks in the public beta in order to gather more data, especially from players playing for the very first time.
2020-03-09 7897 Beta
Small patch to test some things.
  1. MULTIPLAYER - added support for deep linking to Hell Rush matchmaking.
  2. ENGINE - stirred the pot a bit on MtLinkHandler.exe to see if we can convince Kaspersky it's not a problem. Gave it an executable icon, etc.
2020-03-04 7797 Beta
  1. GAMEPLAY - in the initial tutorial, preview mode is automatically turned on for new players.
  2. GAMEPLAY - some level 4 and level 5 battles were swapped to smooth out difficulty ramp.
  3. GAMEPLAY - basic unit upgrades buffed across the board.
  4. GAMEPLAY - magic power spell upgrade buffed from 3->4.
  5. GAMEPLAY - Collector enemies (golden treasure baby) give more coin.
  6. GAMEPLAY - various player units had their base stats buffed.
  7. GAMEPLAY - various enemy units had attack or health buffed to account for some player power gain.
  8. GAMEPLAY - Daedalus and Fel battles have one more enemy wave in them.
  9. GAMEPLAY - Daedalus damage at covenant one nerfed from 12->10.
  10. GAMEPLAY - The Sentient champion upgrades for the spikes path now give more spikes.
  11. GAMEPLAY - Hornbreaker Prince's Slay upgrade path now does more base damage to make it more viable.
  12. GAMEPLAY - Emberdrain enemies now only apply one stack but have sweep.
  13. BUG FIX - fix a soft lock / hang when a rooted enemy was killed by a boss wen they destroyed the floor. This strategy is still valid, the game just doesn't crash now!
  14. BUG FIX - fix interaction with Sigiled Steel and Channelsong/Pyre-Gro.
  15. BUG FIX - fix Hell's Banners triggering erroneously.
  16. BUG FIX - fix clanless card progress tracking in single player sub-menu.
2020-02-28 7741 Beta
  1. BUG FIX - fixed a bug in leaderboards that prevented viewing run summaries if you changed pages even if you had already played the challenge. (the magnifying glass icon)
  2. UI - changed the position of Dark Forges to not be at the top of the map to try to avoid confusion over what path will be taken if you click directly on the forge.
2020-02-27 7735 Beta
  1. BUG FIX - fixed an issue in the tutorial where the game could hang if you pressed the escape key at a certain point.
  2. BUG FIX - fixed a game hang that could happen after playing for a long time.

*Version numbering in the scheme "1.2.3", refers to the third version in the second major update of the first release. This version numbering scheme was adopted with version 1.0.10, and versions before were by the time of their release only referred to by their Build number. The Build number refers to the Windows version (XBox might differ).

**12652 (Xbox), 12661 (Steam), 12671 (GOG)

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